This review was written before the game released


Warten of Peakpeak just keeps getting better

Banbanners, how do we keep winning

My mental state is at an all-time low

2020

Looking back, while I don't agree fully with everything I said in this review anymore, my overall thoughts and feelings presented in this text towards the game remain unchanged. I’ll rewrite it at some point.

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I once heard someone say that the only thing keeping video games from being considered art, are the people who play them, and I cannot imagine a better example of this than what the overall perception of OMORI seems to be.

Something I feel has become a bit of a problem in video game culture, especially in the last couple of years with the rising popularity of indie games, is people buying, and then playing games they do not think they're going to like.

Video games are unique, in that every aspect of every game usually differs from others.
One game could be 2 hours long, while another is 500.
One game could look incredibly realistic, while another uses 8-bit sprites for everything.

One game could be very plot-heavy and character driven, while another mostly focuses on gameplay and/or just making the player have fun. That one is pretty important when talking about games like OMORI.

First and foremost, I want to clarify that yes, it is essential to try out new games, new genres, etc if you want to develop a good sense of quality and/or taste, however, some people seem to have this mindset that every game they buy is, and should be, made for everyone to enjoy, and if that individual does not enjoy the game, that must mean it is an objectively bad video game.

I'm not exaggerating, I have genuinely seen people online give OMORI 1/10, while giving a game like Bioshock Infinite a pure and perfect 10.
Am I saying Bioshock Infinite is objectively a worse video game than OMORI? No, of course not. They're two wildly different experiences that have absolutely no business being put up against each other.
However, if you enjoyed a game like Bioshock Infinite to the point of it being a 10/10 in your eyes, you are probably going to have a bad time with these types of games, and despite what some people might have you believe, that is perfectly fine.
It is fine to just enjoy video games that are fun. It is fine to mindlessly shoot NPCs, and it is fine to exclusively play games for fun. OMORI just isn't the type of video game you find interesting, and that's fine.

OMORI is a game that at times is tedious, time consuming and bland. It is fine to dislike OMORI, despite being a fan of games that closely resemble it, because at times, it is a bad video game. It is a game that does have some fun gameplay, and a really good OST, however unless you are interested in the central plot, it probably won't keep you playing. This is is a plot-heavy game, it relies on your interest in it's story, and it's easy to dislike the way it's presented. It can take you up to 25 hours to get through it if you take your time, and that's a big ask for a game like this.


At the end of the day, however, these are, in relation to everything else, minor things. At least to me. When looked at as a whole, OMORI is truly, truly something special.

It is a video game that wholly understands the medium of video games, making use of it to its absolute fullest, with gameplay segments, story beats and music tracks that seem so magically woven together, you'd think magic was literally involved in the creation of it.

It is a game that, more-so than any other I've ever been in contact with, knows how video games differ from movies or books, and how you can use that difference to create truly incredible experiences.

OMORI is truly great. Not every part of it, of course, but it is truly, truly, great.

First time I opened this game I played it until like 6 in the morning and that was probably the most at peace I've ever felt in my life.

If William Afton is the antagonist in the next game I am going to kill someone

A hotdog grabbed me, losing me my winstreak of 4 and thereby my chances at getting the final achievement



fuck you I'm counting this as a 100%

Seeing people turn this into another “uwu quirky mental illness relatable protag with severe issues” type of thing causes me physical pain.

Probably the closest there is to a perfect video game

I'm not even fucking joking anymore, this series gives me more joy and fulfillment than most other games I've played this entire year, and I honestly do not care about the implications of that whatsofuckingever.

The gap between this and the previous game was something I actually noticed, and, for the lack of better terminology, was somewhat saddened by. Why, of all things, it was Garten of fucking Banban that left such an impression on me is completely beyond me. What, in January, started out as a mildly entertaining 20 minute slop-game, has turned into something I LEGITIMATELY look forward to.

Thank you, Euphoric Brothers, I'm sure this isn't the kind of thing you expect to see someone writing about the game you're probably working sincerely on, but know that when I say these games suck, I mean it in the most loving way I possibly can. The sheer absurdity of these games is incredible, I cannot wait for the next one.

I'll always feel a bit sad when a game with potential is just absolutely ruined with bad design decisions.

The art is phenomenal, the soundtrack is damn good, and the characters are well-written and just plain fun, but WOW does everything else in this game just suck :c

Tried to write a thorough wall of text on why I love this thing so much, but about a dozen hundred words in I just kinda realized I have no real way of accurately portraying how absolutely incredible and undeniably fun this weird game is.

The word 'underrated' is thrown around a lot, especially when talking about video games, but I do truly believe this game is seriously underrated.

I really goddamn hate rating this as I am. Perhaps it's my own fault I didn't enjoy my time with this game. From what I'd seen, I expected something relaxing, but I was greeted with a convoluted, over-indulgent, and bloated management game.

Why are there such heavy punishments for getting an order wrong? Why can you only choose a few recipes per day? Why must I carefully figure out which recipes to take with me, or else it be impossible to give every guest the order they want? Why is the UI such a mess? Why is everything paced so weirdly? I really tried to play through the game, but I just kept running into more problems.

This game looks incredibly cozy and fun, but the gameplay is naught but. Maybe I'll give it another go some time, perhaps I'll see something in it I don't see right now.

Stained, brutal calamity my beloved