In the same way that Sonic Rush is the definition of a Dimps game... this is what people think about when they actually say "Dimps level design".

You explored where you shouldn't have? Death pit.

You fell from a singular top path that you've maintained the entire level? Death pit.

You dared to, go fast, without learning the level like it's on your exam tomorrow? Death pit.

This has to be some of the worst level design I've ever experienced in a game, the only reason I'm not giving this game half a star is that, its spritework is really wonderful and it managed to do the impossible in making the GBA's sound-chip (or lack thereof) actually sound kinda good.

Reviewed on Jan 13, 2024


Comments