Never expected such a mediocre game out of Obsidian to be honest.

- The world building and the questsi are vapid and uninspired most often with very few outliers
- The companions are bland with sometimes cringy quips that can break immersion, especially SAM talking about cleaning redstains the moment we found corpses of Nyoka's "family" (Friends didn't really feel right to use here but family wasn't accurate either)
- The humor of the game is geniunely unfunny
- The combat is pretty good, the movement is clean, especially for an RPG game but it's quite frankly ruined by lack of any interesting weapons.
- The perk/skills system is a mess, the bonuses for meeting certain skill point threshold should've been used as perks and the perks as they are now should've been removed completely.

The perks in The Outer Worlds are purely stat increases with no a single one being really interesting besides for slow time ability.

In Fallouts I usually anticipated getting a new perk due to A. roleplaying aspect, my character due to honing their skills achieved something exceptional (or at least improved) B. there being quite alot of interesting perks that legitimately made some builds really fun to play.

All in all, this game is a disappointment, remarkably unremarkable title that is all style but barely any substance.

this game has me by the balls since 2011, no shooter since then was as fun as tf2 and no shooter will be.

Almost finished it but after a while it's just kinda boring. WIsh the WB weren't greedy scumbags and didn't secure the patent for the nemesis system because it could've been used in far better games.

Daud is fun to play, the story is interesting.

you c an int 20 games in a row and not get banned but the moment you call the inter the thing they are you get chat restricted for being toxic XD clown company, avoid this steaming piece of shit of a game

i found it to be insanely boring, largerly due to my innate dislike of gridbased turnbased jrpgs.

"it gets better in HW"
no it doesn't, it's still fucking mid

GW2 is, or rather, was a game with great potential ruined by incompetent company. I used "was" because at this point there's no saving GW2 from clutches of NCSOFT and ArenaNet.

- There are bugs that haven't been fixed for over 10 years
- The developers are biased towards their own classes while balancing the game (Solar situation revealed it but I doubt he's the only one that did that.)
- You are much more likely to get banned on forums for complaining about wintraders and exploiters than the wintraders and exploiters themselves.
- In my 7 years of playing GW2, not once have I been banned for exploiting a bug
- The economy is plagued by people botting/afk farming (usually both), making any gathering completely unprofitable.
- SPVP is completely abandonned by ANET with exception to few balance changes from time to time. PVP Gizmos for tournaments are wintraded almost everytime there's an automated monthly tournament and ANET doesn't give a single fuck about it.
- WVW is only slightly less abandonned but ANET still refuses to punish any exploiters with some exploits being few years old (most egregious one - going under the castle and planting catapults to damage the gates from points that are unaccessible to people who don't use or don't know the exploits themselves)
- Raids are abandonned, they've been replaced by strikes which are usually of worse quality than any of the raids.
- Fractals (Pretty much dungeons with affixes, you can think of them as M+ if those weren't timed) are pretty fun despite some issues and one of the newest ones, Silent Surf, was clearly a reused strike that had to be fixed over multiple patches to a working state.
- Dungeons are literally dead, last one was released 10 years ago.
- The story is painfully mediocre with pretty good highs and awful lows.

izanami and rachel shouldn't exist

This review contains spoilers

"Wait! I have one final question: What can change the nature of a man?"

THE QUESTION IS MEANINGLESS.

"Nonetheless, before there is an ending between us, I will hear your answer."

THEN THIS IS MY ANSWER, AND YOU ARE THE PROOF. NOTHING CAN CHANGE THE NATURE OF A MAN.

"If there is anything I have learned in my travels across the Planes, it is that many things may change the nature of a man. Whether regret, or love, or revenge or fear - whatever you believe can change the nature of a man, can."

THEN YOU LEARNED A FALSE LESSON, BROKEN ONE.

"Have I? I've seen belief move cities, make men stave off death, and turn an evil's hag heart half-circle. This entire Fortress has been constructed from belief. Belief damned a woman, whose heart clung to the hope that another loved her when he did not. Once, it made a man seek immortality and achieve it. And it has made a posturing spirit think it is something more than a part of me."

YOUR DEFIANCE WILL HURT YOU MORE THAN ANY WOUND IN THIS PLACE. BELIEF CANNOT CHANGE THE NATURE OF A MAN.

"I think it can. I think belief could even unmake me, if I believed it enough."

YOU DO NOT POSSESS THE FORCE OF WILL FOR SUCH A THING.

"So you admit it's possible."

Geniunely one of the best games I have had pleasure of playing. I have replayed this came multiple times and each playthrough feels fresh with how flexible the builds are and I am still able to discover something new each playthrough due to semi-randomized events that occur throughout the game.

It is definitely a title with a lot of potential. It's a movement fps roguelike with movement being very similiar to Painkiller series. While the game suffers from some bugs, it's definitely worth checking out. Also the dev's very receptive to feedback.

Excellent title.

My first playthrough ended up with me hating the game because I didn't have proper mindset for it, I geniunely hated stealth games at the time and going guns blazing didn't give me any fun or sense of fulfillment at the time, I dropped the game almost by the end of it.

Recently however, after few years I went back to it and I can safely say this is one of my favourite titles of all time. Doing clean hands and ghost run was incredibly satisfying and fulfilling, each mission has multiple ways on how you can approach it and generously rewards creativity.

With all that being said, the only reason why the game doesn't get full score is the morality system being too binary, without any grey area. Due to how the morality system works, you are actively punished for using everything on you to the full extent.

All in all, Dishonored is amazing, it's probably the best entry point to Arkane's games and their craftsmanship (don'ttouchredfalldon'ttouchredfalldon'ttouchredfall)

1988

Played Chronicles version.

Below mediocre game pulled even harder down by a slog of a last dungeon.

everything about it appeals to me but gameplay. i realized im not built for this shit when i lost my projectile upon getting hit because the melee combat just sucks ass