Honestly not too bad when you have friends over who are willing to play with you

I got $200, rigged video game

I hold the WR for Present Bounce so I think that's pretty neat

It's that one thing from trigonometry where you gotta find where 3 circles overlap on a Cartesian plane. This is math. And it's still better than half of the stuff coming out at around this time.

Play here: https://mybitbox.com/highnoon/index.php

This one's pretty fun, lotta funny cowboy shenanigans.

ALL HAIL THE NATIONAL FINK

AUTHOR'S NOTE: I did not play this on original hardware, but instead on a recreated browser port at: https://www.retrogamedeconstructionzone.com/2021/08/the-tennis-for-two-simulator-tets.html

I've also played a program of the game downloadable at: https://oldgamesdownload.com/tennis-for-two/. You may need to put to put this dll file in with the contents of the game: https://www.dll-files.com/msvcr71.dll.html.

Tennis for Two is one of the first-ever computer games and does a pretty good job of being original. Other computer games such as Draughts or XOX are one-to-one with their non-digital counterparts and are simply a new medium for enjoying the game. William Higinbotham instead decided to create a new game from scratch inspired by tennis. The controls are relatively simple--a controller with a dial and a button. Turning the dial will change the angle at which the ball is launched, and the button will hit the ball, given that it is on your side of the court. The game is relatively simple but can get repetitive quickly. Scoring a point relies on your opponent being unable to react to serving back the ball at an appropriate height with the dial. I have not played with the original hardware myself, and the two recreations I have played were not equitable. The first used the mouse to adjust the dial by clicking it, adjusting the angle, and clicking it again. A button to the side is used to serve. I may just be inexperienced at browser Tennis for Two, but these controls are just awful. The second uses just the cursor to click anywhere on the screen, and the ball will be launched in that general direction. Indeed it is much easier, but cannot entirely replicate the dial used.

Graphically, the game doesn't look half bad--it has everything you need shown to you. A flat court that counts for what shots are in-bounds, a net, and a ball accompanied by a trail. The trail of light really does define this game aesthetically. A simple circle or square could've been used on its own, but the trail does an amazing job at conveying the motion, and the smooth graphics of the Donner Model 30 allow this game to truly express itself as an original game.

While very basic-looking and lacking in controls, Higinbotham's Tennis for Two manages to establish its own identity as an original tennis-inspired video game. I hope that more original titles are soon to follow.

This game has become lost media, and as such, I have never had nor will ever have the opportunity to play Tic Tac Toe against an AI in my life.

Rest in Bertie

AUTHOR'S NOTE: I did not play this on original hardware, but instead on a recreated browser port at https://www.retrogamedeconstructionzone.com/2021/07/cathode-ray-tube-amusement-device.html

As one of the first video game, the Cathode Ray Tube Amusement Device, establishes a brilliant foundation for what is to come for gaming. There are several knobs in which controls the flow of a line, and your goal is to overlap that line with an airplane. It is indeed quite amazing what technology employed in 1947 could do. The game does have its limitations, however, since the device is not a computing device. The main objective is to hit the airplane, but the game has no actual hit detection implemented, so it can only "trust" that the player had hit it. In addition, the controls felt quite sluggish and finicky with 7 different knobs and a single button. Overall, it is lacking in content, but it is a promising start to what is to come.

You can bring a Great Ace Attorney 2 Resolve, but you can't make it drink.

Fun little simulation. Conway's Game of Life will forever be one of computer science's greatest problems to solve. But it does make for a decent video game.

The only good thing I have to say about it is the music and artstyle. God, I wish this game was more.

This review contains spoilers

Duck this one