The game is gorgeous, but that's essentially all it has going for it. Granted when you do get in a groove and make all your jumps successfully the game does feel good but the minute to minute gameplay here is so clunky and unintuitive that this rarely happens and the punishment for failure is usually death which makes it all the more frustrating. Very often you are in a chase sequence and have to halt your momentum and look around while getting shot at because you have no idea where to go. In a game about free flowing parkour, this is simply unacceptable. Adding to this, the story is generic and at times pretty cringe with the edgy freshman college student anti-establishment jargon laid on quite thick. Mirror's Edge reminded me of those Spider Man games where acrobatically maneuvering around the city is the star of the show, only in this game they rarely let you have that fun due to the story always rudely getting in the way by sending generic bad guys to shoot at you or the clunky controls making you fall and die having to then replay the same sections over and over.

P.S whoever did the button mapping for controllers in this game should never work in the industry again. A game all about jumping and you make jump L1/LB? Why isn't X/A jump like in literally every other game ever created? And the best you can do in the settings is tie it to R1/RB instead. Even the fact that jump is L1/LB and crouch being L2/LT to me doesn't make sense... Am I alone here? The bumper is always the secondary action, not the primary. Literally anything would have made more sense than this. L2 = Crouch and R2 = jump would have made more sense, or A/X = Jump and B/O = crouch. They seriously picked the least intuitive control layout possible.

Reviewed on Oct 15, 2023


Comments