I enjoyed it, but I think out of all the Ys games, hell out of all of Falcom's games I've played this one did the least for me. It was the epitome of mid in basically every regard.

This was the first game on the new engine and it really shows due to how simplistic the combat mechanics feel compared to Felghana or Origin.

The concept of different swords having different elemental attacks is cool, but executed horribly because you can only damage certain enemies with certain elements therefore you constantly have to grind so you can upgrade and refine all THREE of your swords at the same time.

I typically don't mind the Ys grind, but in this game just felt so unnecessary and way too often. If you're even 1 level below the recommended for a certain boss or your weapon isn't leveled up enough you'll be doing almost no damage against them.

However when you are properly leveled up combat is extremely easy compared to Origins or Felghana which were much more challenging, no boss really stood out to me other than the 2nd to last boss.

Level design is your typical Ys, but this time it felt more bland because I didn't enjoy the gameplay as much.

OST has a few standout tracks, but still one of the weaker Ys OSTs to me.

The story also didn't really do much for me. Your typical Ys story. Adol arrives in a new land, has to collect magic artifacts for the people of the land, learns of some ancient prophecy that will throw the land into turmoil and has to stop it. Like I said, not bad, but very by the numbers. The racial conflict between the Rehda and Eresians was interesting, but I didn't really care much about any of the main characters aside from Geis and Ernst.

Anyways, the game wasn't bad, but it was incredibly underwhelming and I expect much more from Falcom.

Reviewed on Apr 03, 2021


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