For as much shit as I give RE 7 I at least had fun playing that game, RE 0 was just a chore to get through.

Positives:
+Atmosphere is just as intense as any of the first 3 classic RE games
+The story was interesting and builds upon the pre-established RE lore of the classic games in a cool way and overall has that B-film camp that I want from RE.
+The main antagonist is absolutely ridiculous in the best possible way and he looks like a Final Fantasy character (Some people would call this a negative, but I loved it)
+Rebecca and Billy are very likable protagonists
+The level design was good and I enjoyed exploring it, especially the Umbrella Training Facility which felt very reminiscent to the Spencer Mansion of the original Resident Evil. Also the puzzles were good too.

Negatives:
-One of the worst game design choices in all of history is this game having no item boxes. That one simple design choice almost makes the whole damn game unplayable. Having to completely empty your inventory in a room and then backtrack to that room later to pick all those items up again is absolutely NOT FUN and just obnoxious padding and a waste of time.
-Partner A.I. can be pretty inconsistent at times not attacking when they should or getting in the way when you're trying to move objects
-Constantly switching between the 2 different characters gets super tedious
-Most enemy design is very bland aside from a couple like the leech humanoid or the Proto-Tyrant

Overall the game has a lot of good things about it that I like and has a lot of unique ideas for its time, but it fails to execute them in an enjoyable way and it results in an experience that just isn't fun. If someone told me they quit playing partially through the game or that they just skipped it altogether I really couldn't blame them.

Reviewed on May 17, 2021


2 Comments


2 years ago

Deleted
Sounds more like a 'you' problem. I don't have to cope because I can recognize horrible mechanics and don't need to delude myself into liking them.