Dead Space 2011

Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

1 day

Last played

February 13, 2023

Platforms Played

DISPLAY


Surprisingly ambitious at a time where EA was putting a surprising amount of effort in to mobile games (shout out to the also surprisingly sick Bad Company 2 port). And at the time, the only way I could dream of playing Dead Space on the go. It got some good updates that added extra modes later on that just made it worth replaying a decent amount.

It's essentially Dead Space distilled to it's most basic concepts and I think it helps highlight just how good Dead Space's combat is even at it's worst. Which helps because it is the main gameplay of this game. The level design is all hallways and square combat rooms. Progression wise it never really gets too interesting but it keeps it pretty contained so it's never too annoying for portable play.

I have to give them credit too for telling a story, going with full voice acting and pretty crisp visuals (even if it never gets dark). Vandal also just has a really sick suit.

Also, Vandal is also maybe one of the most gullible protagonists ever written.

If there's one tragedy here, it's that this game is sort of a pain to get running. It's easy enough to find an APK and install it to your phone, but compatibility is just a real issue here. Weird input issues, overly sensitive touch screen gestures, visually hindering graphical issues. That was my experience on an old phone that had Android 8 running on it. But these were not issues when I had originally played the game on an old iPod touch. The game handled great there.

It's just a huge shame to see this basically forgotten even if it's not a 10/10 console experience. There's a fan Vita port that is apparently pretty stable and solid, but my Vita isn't cracked and it didn't seem to run in emulators very well? If anyone can confirm that it does emulate well, I'd love to know...