Cute, pleasant to look at. But MAN, there is barely anything here. Huge comedown from <i>Pirate's Curse</i>.

"We'll hunt them down like the common kitten."

You don't know how tough things were back then.

A fun setting to explore, until the fetch questing starts. The squish seals are adorable. A bit of a nice surprise that the ship captain's face is animated in 3D Squash-and-stretch; it makes it jarring to go from the main game, where half of the characters don't even have animated faces.

Now this is more like it. The leap in visual quality is staggering; whereas the main game's aesthetic fell into an uncertain middle ground between Wind Waker's cell-shading and Mario Sunshine's bold oversaturation, Nyakuza Metro plunges the player into a city filled with bold neon lighting and streets filled with grime and dark puddles. Given extra time and money to polish up a single DLC location, Nyakuza Metro has a presence and tactility that is largely missing from the main game. And for once, there is barely a weak link in the character animation. The Empress is the obvious standout, but even characters like Hat Girl have more visible polish than usual.

Gameplay wise, the DLC is a step up from Seal the Deal, with the former's world being far more expansive and clear in its exploration than Seal's confusing maze of a level. It also allows for more acrobatics; you can jump on and off trains like a daredevil, and it's one of the highlights of the entire game. There is a variety to the sections of the city that keeps the DLC interesting, and just when it seems that things will become too repetitive, the DLC ends on a corker of a final chase.

Also, Punk Hat Girl is #Goals.

Slapping ugly bloom shaders on a timeless cell-shaded aesthetic? No thank you! Switched to the original Gamecube version after five hours.

The only Star Wars media that you need. (Wait, I forgot about the Cartoon Saloon short! Watch that if you haven't.)

The studs are possibly the greatest video game collectible of all time. No matter which property you insert it into, it will make the game compulsively playable.

Welp, this didn't work much at all. And there aren't enough studs to cover up its issues.

Okay, this DS port is actually doing something interesting.

The ceiling on what the DS ports could be; and even now, there isn't much reason to revisit it, given how the novelty of the touch control minigames has evaporated over time.

This slaps. And it is the studdiest game that ever studded. Studs spray out of LEGO objects like blood spraying from an Evangelion. (Okay, that line is awful, and I hope nobody else reads it.) Giant battles rain studs from every direction. It makes you feel like Scrooge McDuck swimming through his mountains of gold.

One of the worst-running ports that I've ever played. You'll be grateful for the moments where the game crawls its way up to 20fps.

A vision of what the MCU could be like if it were wonderful.

Loses half a star for putting a gold brick so far away from the main city that it doesn't even show up on the map. Like come on, did nobody catch that in the testing stage?