Guys, this game is fucking insane. Like absolutely insane. I can not stress enough how fucking cool this game is. This dude from Japan, Yuji Horii, took this mostly Western PC genre and completely changed the world of gaming for-fucking-ever. I mean, I'm sure you already know that, and I'm sure you think, oh yeah, it's impressive how much this game did being a prime builder for the genre, but like guys... holy SHIT. This game is one of the first of its kind, and it still gets SO much right. It gets things right that games coming out way later might forget about (YES, I'm still bitter that Lufia doesn't have ANY indicator of how low your HP is in battle in fucking 2002 shut up), it gets things right that I full on went in expecting a game on the Famicom to understandably not get right it's first-time around, it got things right that I didn't even know I wanted to be done right. I've see people online argue about earlier Japanese RPGs, and they're what we should put more focus on, like Dragon Slayer or Black Onyx, but like come on - this was put on a way less powerful system compared to the PC-88 and it had a soundtrack of music, charmingly detailed enemies and backgrounds, it had fucking characters you could talk and learn from... Dragon Quest so perfectly surrounds you into feeling like you've been dropped into a fairy tale and finally get to be the hero for (which I lovingly named Fugger btw).

Now, lemme tell you the ways in which Dragon Quest blows my goddamn fucking mind:

- Dragon Quest takes a genre used to the complexity that a PC keyboard can allow a player, and was able to easily convert it over to a controller that has 2 buttons.
- It opened an uncountable amount of players to a concept they've never heard of, and had them fall IN LOVE with it. Like for real, how many kids in 1980's Japan do you think were playing Dungeons and Dragons with their friends?
- This Horii dude was so worried about making sure the game was player-friendly enough that he straight up invented some amazing QOL elements that became naturally part of the genre, to the point we just assume it's going to be in any RPG we pick up. Examples include: Leveling-up quick in the beginning to keep motivations high, NPCs offering beginner advice, visual representations in knowing the changes in difficulty (bridges and tunnels), text boxes with all current information easy for access, etc. etc.
- Additionally, how involved the player's actions feel in connection to the game's story is so charming. Events such as being able to see the hero physically bridal-style carry the princess back to the castle, and seeing the poisonous swamps now brimming with flowers really helps emotionally connect the player to what they do to progress the story.
- And yes the story! Let's not forget about that! Yes, it features a damsel-in-distress storyline that we've seen a million times in plays, books, and movies, but the way Dragon Quest's story of self-growth and determination so perfectly mixes with the RPG gameplay brought forward. The villain is also really cool - especially his sort of plot-twist second form.

On top of all that, the absolute most important of all, Dragon Quest is FUN. It's fun! It's really fucking fun! Almost 30 years later, and you still find people online, old or young, Eastern or Western, no matter the gender, all talking about their fondness for the game. It's groundbreaking, beautiful (especially on NES), influential, it looks and works better than even goddamn Linda Evangelista. I played through it with the American Dragon Warrior guide book that came out the same time the game did in the West, and found that perfect for helping me know what to do next after I got bored wandering in circles trying to level up.

This is the first game I've played in the Dragon Quest series, even though really, I played Dragon Warrior for the NES in technicality, heh heh. This whole experience is definitely the start to a new series I think I will be very annoying about, so I hope anyone who, for some reason happens to like following my reviews, is ready for many, many more to come.

XOXO

4/5

Reviewed on Nov 03, 2023


4 Comments


5 months ago

My mom got this game, sight unseen, because she read a review that said it was better than Zelda. She was super disappointed that it wasn't an action game like Zelda and dropped it immediately. Then I swooped in!

I LOVED this game; I'm pretty sure I was the only one in my family who finished it (and I finished it twice!) We didn't have a subscription to Nintendo Power either so I did figured out all the puzzles and whatnot the hard way. I was kinda like "eh" on it but when you rescue the princess and they're like "no the game's not over, it's just getting started!" it completely sucked me in. That puzzle in the swamp... Erdrick's... medallion I think? Where you have to go to the coordinates and search? Oh man that genuinely felt like I was wandering in the wilderness. And then the Dragonlord revealing his true self? You think you've just won the game and it's like NOPE SORRY BITCH WE JUST INVENTED THE TWO PHASE BOSS FIGHT. With that unbelievable music? Oh man it was seriously the most epic thing I'd ever experienced outside of novels. I still think of it every time a modern boss pops up a second health bar.

It makes me so happy that folks are still enjoying this all this time later; good on you for putting in the effort to dig into these old gems. It's hard for me to imagine growing up in a world where games like this are more or less ancient history and it just warms my heart to see that they're not forgotten.

Great review!!

5 months ago

@cowboyjosh I love hearing your experiences with growing up with the games!! I really do look forward to your comments about the games I've been going through!

5 months ago

Yuji Horii and the gang were so cooking

5 months ago

Really glad to see you exited over it! The information was very useful as well