Really have to give Reddit props here as this was a game I was on the fence about but so so happy I checked this out. I’ll admit the graphics are off-putting though can’t say it isn’t unique but what we have here is a special metroidvania or soulsvania or action RPG whatever you wanna call it. This game has some systems that are very unique and really make the game stand out, with the most impressive being the enemy trait system. Every enemy pretty much you can absorb (re: parry) when you get their health to a certain point at which point you unlock a unique trait that you can upgrade such as regain stamina quicker or do more damage after a parry. But they get way more practical and essential. It makes you want to go after every enemy and engage with the system exhaustively. Add no soul runs when you die (I.e. you keep your experience) and you have a perfect recipe for exploration. Exploration very rewarding. The bosses are very fair and challenging. I never felt as if I cheesed them or were unfair. The platforming and upgrades were very fun and usually had multiple purposes. The combat loop was super neat with parries and another ability I won’t mention that really keeps things engaging. As usual story is way over my head and I didn’t engage at all. Super happy I checked this out I feel like it’s a bit under talked about. Excited for the sequel. About 21 hours to beat at 63% completion.

Reviewed on Apr 17, 2024


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