Dan_from_Canada
Bio
Primarily a console gamer, grew up nintendo and sony kid but branching out to xbox and most recently steam deck. Platformers and Metroidvanias are my "there is no bad pizza"
Primarily a console gamer, grew up nintendo and sony kid but branching out to xbox and most recently steam deck. Platformers and Metroidvanias are my "there is no bad pizza"
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GOTY '23
Participated in the 2023 Game of the Year Event
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Played 250+ games
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Played 100+ games
Favorite Games
326
Total Games Played
012
Played in 2024
174
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Enjoy these games nice little mix of everything, Soulsy, metroidy. Story was engaging though find Cal to be a bit cringe at times. The open world aspect of this one does not get me crazy excited but they made it all optional and pretty clever with the ways they funnel into areas where you can explore a bit bit but not too much off the beaten path. So a little easier to not get overwhelmed. Combat was fun though I still rarely change stances too much so i am sure I am not seeing the full potential. About 25-26 hours to do main story with some extra content. Debating the platinum but it’s a commitment seemingly not sure I will. Can never give this more than 8 until they remove the idea that 80% of rewards should be cosmetic. Sorry I am sure playtesting shows people like this stuff I do not care whatsoever what colour my lightsabre button is. I know the god of war 1000 stats is probably not ideal either but surely there is a middle ground between making rewards meaningful and not over-bearing
Really have to give Reddit props here as this was a game I was on the fence about but so so happy I checked this out. I’ll admit the graphics are off-putting though can’t say it isn’t unique but what we have here is a special metroidvania or soulsvania or action RPG whatever you wanna call it. This game has some systems that are very unique and really make the game stand out, with the most impressive being the enemy trait system. Every enemy pretty much you can absorb (re: parry) when you get their health to a certain point at which point you unlock a unique trait that you can upgrade such as regain stamina quicker or do more damage after a parry. But they get way more practical and essential. It makes you want to go after every enemy and engage with the system exhaustively. Add no soul runs when you die (I.e. you keep your experience) and you have a perfect recipe for exploration. Exploration very rewarding. The bosses are very fair and challenging. I never felt as if I cheesed them or were unfair. The platforming and upgrades were very fun and usually had multiple purposes. The combat loop was super neat with parries and another ability I won’t mention that really keeps things engaging. As usual story is way over my head and I didn’t engage at all. Super happy I checked this out I feel like it’s a bit under talked about. Excited for the sequel. About 21 hours to beat at 63% completion.