Inside of you are two wolves
+One of them enjoys a game at face value and tries to find things to appreciate about a product
-The other is a wanna-be critic who thinks he's smart for knowing what ludonarrative dissonance means, while also being a massive hater just because liking less things makes you seem more professional

I can't deny that I enjoyed this game. A lot of the things I'm about to pick on are pretty minor in theory, but they make up something about this game that I kind of hate

+A story that in all honesty is pretty compelling and entertaining. Its not the deepest thing you'll ever see, but I'd be lying if I said that I never felt anything in my playtime
+Has incredible acting performances and every important cutscene has the characters moving dynamically adding even more of a "real" feeling to these characters
+Why is this game actually pretty funny, I thought this would be filled with millenial-esque Josh Whedon humor
+Beautiful Art Direction
+Holy shit the fight cutscenes are so wacky I love them
-At the same time, this is one of the most obvious cases of videogame oscar bait I've seen (Can videogame writers please develop a new original idea beyond Dad-Son videogames)
-A rushed and tacked on conflict between Kratos and Boy near the 3rd act like this is some mid 2000s animated kids movie

+Combat is actually pretty satisfying. Every hit feels so crunchy and the animations are brutal
+Give me a Challenge difficulty felt pretty good for the most part
+Its no DMC, but I think that there's enough tools at your disposal to be able to pull off some pretty cool shit if you want to
-Obnoxious lite-RPG mechanics and a convoluted upgrade system
-The game wants to be the Last of Us so bad that it even uses an over the shoulder camera that does not work for a game like this
-A dodge roll that gives so many i-frames and costs no resources so that you can mash dodge and get away with it 99% of the time
-Every boss in the main game is extremely gimmicky and forgettable
- Every boss in the main game is extremely gimmicky and forgettable (Yes I know I wrote this statement twice, much like how the game also loves to reuse its bosses)
-Spartan rage is one of the lamest installs (in game, not in cutscenes)
-Weapon specific enemies
-Like a third of the game is going through boring walking segments where nothing goes on for the sake of "le cinematic feeling"
-Hold forward and occasionally press B to climb. We're going to make sure that you'll do this every 3 seconds
-My entire perspective of this game changed even more once I learned that they designed the game with people like DSP in mind

God of War to me is far from hollow corporate slop. There was clearly a lot of passion from individual devs and writers to make this game and there is a somewhat compotent vision that I respect. At the same time, its so obscured by the way that it tries to homogenize itself into the grey blob of AAA action games. Who knows, maybe when Ragnarok comes to PC, I might play it and see things differently. But for now, I think I'll forget I ever played this game and possibly forget I even wrote this review as well.

Reviewed on Apr 06, 2024


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