Bio
guy from Brazil
Personal Ratings
1★
5★

Badges


Loved

Gained 100+ total review likes

GOTY '23

Participated in the 2023 Game of the Year Event

Noticed

Gained 3+ followers

Well Written

Gained 10+ likes on a single review

Gone Gold

Received 5+ likes on a review while featured on the front page

Liked

Gained 10+ total review likes

Favorite Games

Metal Gear Solid 2: Sons of Liberty
Metal Gear Solid 2: Sons of Liberty
Fallout: New Vegas
Fallout: New Vegas
Deus Ex
Deus Ex
Devil May Cry 5
Devil May Cry 5

090

Total Games Played

000

Played in 2024

000

Games Backloggd


Recently Reviewed See More

Nier Automata has done the classic JRPG trick yet again: a game that will really impress you on a first playthrough and who's ending will stick with you for like a week or two, but after half a year, you'll start to wonder what even made you like the game in the first place. Its kind of tricky to write a review like this because its been a while since I last played the game, so many of my criticisms are based off only hazy memories of what actually happened, but I feel that for my own sake, I at least should set the record straight on how I feel about the game until I play it next time.

My opinions on Automata may have changed, but to give some credit, one thing that for sure hasn't is how visually and audibly beautiful this game is. The best parts of Automata are when you're simply walking around the world, absorbing and soaking in the quiet, desolate environments with the music playing when there's just a faint hint of a melody: it hits me perfectly. It evokes this weird bitter-sweet nostalgia and emptiness, as if there's something still beautiful here but knowing well its only going to be a short lived leftover of what used to be here, which is so perfectly fitting with this game's themes. Automata feels like a unique game during these moments, but that unique feeling is spat on and kicked to the side when you remember that this is meant to be a hack n' slash.

The best way I've seen Automata's combat be described is as "an action game for people who've never played an action game". It has the appearance of Bayonetta or [insert any other Platinum game here], but with absolutely ZERO sauce behind it, only attempting to tick boxes and be nothing more than serviceable slop that works as a distraction from its strong elements. There's the common defense in games like these that "its about da story doe!!", and I'd be cool with that if not for the fact that the game is insistent on wasting your time with the combat, so much so that some segments can go for longer than 20 minutes. It reeks of wasted potential, because I think Automata shouldn't have even been about combat at all. The combat to me feels like the game is afraid to take an artistic risk with making a more reserved kind of game, reflecting a problem in the entire industry where developers conflate entertainment with catharsis. Automata to me should've fully embraced its quiet moments in its gameplay instead of trying to portray itself as really badass.

Like the combat, the story itself also suffers from a lot of typical trends that I commonly see in videogames, but its weird because simultaneously, it feels much more competent than most videogames in general. I applaud that Automata is a game that bothered doing its philosophy homework and seems to have a strong understanding of existentialism, but when it came time to actually write a paper, it got nervous and kind of fumbled the bag. A usual problem I notice with video game writing more than any other medium is how many games seem to only get their stories going super late into the game, but Automata takes that to the next level, by being boring for two entire playthroughs, where nothing of substantial impact really even happens. Its also disappointing how its great ideas are used on overdramatic and tropey characters. I get that these are meant to be androids and not humans, but I barely felt any empathy for them. They go through painfully predictable arcs, none of them have interesting personalities besides screaming very dramatically when the story demands it, and never did I feel like I resonated with their motivations.

I heavily respect the work of Yoko Taro. He's a weird guy who makes weird games for weird niches and I'm glad he's found success. I may not like Nier that much anymore, but I see potential in his work. I just hope that in whatever he works on next, he can take some more creative risks.

Persona 5 is what would happen if Drake was manifested into a videogame. Persona 5 is the type of game where a main character would confront a main villain and say "this isn't like you." Persona 5 is the type of game where a character slaps his friend and says "that's for almost almost getting us killed!" Persona 5 is the type of game where the characters are looking at the news and say "you might wanna check this out". Persona 5 is the type of game that has really weird and gross behavior with hot 16 year olds. Persona 5 is the type of game to have the main characters split up at the end of the second act only to rejoin at the final fight with the main villain and say "you didn't really think we'd let you die, did you?" Persona 5 is the type of game to have an animated dance party sequence at the ending. It would do all of that without a hint of irony and believing itself to not be unintentionally hilarious.

Inside of you are two wolves
+One of them enjoys a game at face value and tries to find things to appreciate about a product
-The other is a wanna-be critic who thinks he's smart for knowing what ludonarrative dissonance means, while also being a massive hater just because liking less things makes you seem more professional

I can't deny that I enjoyed this game. A lot of the things I'm about to pick on are pretty minor in theory, but they make up something about this game that I kind of hate

+A story that in all honesty is pretty compelling and entertaining. Its not the deepest thing you'll ever see, but I'd be lying if I said that I never felt anything in my playtime
+Has incredible acting performances and every important cutscene has the characters moving dynamically adding even more of a "real" feeling to these characters
+Why is this game actually pretty funny, I thought this would be filled with millenial-esque Josh Whedon humor
+Beautiful Art Direction
+Holy shit the fight cutscenes are so wacky I love them
-At the same time, this is one of the most obvious cases of videogame oscar bait I've seen (Can videogame writers please develop a new original idea beyond Dad-Son videogames)
-A rushed and tacked on conflict between Kratos and Boy near the 3rd act like this is some mid 2000s animated kids movie

+Combat is actually pretty satisfying. Every hit feels so crunchy and the animations are brutal
+Give me a Challenge difficulty felt pretty good for the most part
+Its no DMC, but I think that there's enough tools at your disposal to be able to pull off some pretty cool shit if you want to
-Obnoxious lite-RPG mechanics and a convoluted upgrade system
-The game wants to be the Last of Us so bad that it even uses an over the shoulder camera that does not work for a game like this
-A dodge roll that gives so many i-frames and costs no resources so that you can mash dodge and get away with it 99% of the time
-Every boss in the main game is extremely gimmicky and forgettable
- Every boss in the main game is extremely gimmicky and forgettable (Yes I know I wrote this statement twice, much like how the game also loves to reuse its bosses)
-Spartan rage is one of the lamest installs (in game, not in cutscenes)
-Weapon specific enemies
-Like a third of the game is going through boring walking segments where nothing goes on for the sake of "le cinematic feeling"
-Hold forward and occasionally press B to climb. We're going to make sure that you'll do this every 3 seconds
-My entire perspective of this game changed even more once I learned that they designed the game with people like DSP in mind

God of War to me is far from hollow corporate slop. There was clearly a lot of passion from individual devs and writers to make this game and there is a somewhat compotent vision that I respect. At the same time, its so obscured by the way that it tries to homogenize itself into the grey blob of AAA action games. Who knows, maybe when Ragnarok comes to PC, I might play it and see things differently. But for now, I think I'll forget I ever played this game and possibly forget I even wrote this review as well.