There were not enough cutscenes for the whole game, so we are content with what we did in the first half. One of the advantages is a good visual at the time of release, good voice acting and interaction with the environment. Of the cons: flying barrels and monotony of gameplay.

The story reminded me of some of Jennifer McMahon
work. On the one hand, it is quite interesting, but on the other hand it is extremely predictable and does not give due interest. As for the puzzles: This is one of the easiest genre games I've played.

My eyes were on the verge of passing into another world.

The ride is a bit crooked, but the physics is done well, ruts are formed, the Persian's ass is wagging, the degrees are underestimated. It is worth noting that you are not given any freedom of movement (you just left the road area and you are teleported), I also note that there is almost no choice of motorcycle exterior, as well as a choice of maps, but you are given to choose the face of a Persian and a manager.

I'm not happy with this arrangement, why make the ending dependent on passing each stage of the game if you can't go back to them anymore. In fact, this is an attempt to get people to replay, but the bottom line is that it is almost impossible to figure out how to finish the game in this way on your own. As for the passage itself: The game turned out to be much more beautiful and interesting than the previous one, although there were also various bugs and just strange missions.

Among the advantages: co-op, vivid visual and simple gameplay. Of the cons: The humiliating randomness of the issuance of items from chests, because of which you need to constantly check and change weapons and armor.

The story is about big-headed green capitalists who used a ferret to search for various items. This is the end of the description of Istria, since there is really nothing more to describe there. As for the gameplay: there are tasks for the time (or not) usually I managed to find everything before the time expired; There are not many locations, they are quite similar and will be repeated dozens of times; the puzzles are also extremely similar.

An interesting colorful story, albeit with tasks that are not always clear. In general, I liked everything, although the very essence of the story is a bit simple.

Unusual gameplay, something like an economic action strategy. The game takes quite a long time to complete all the quests and there are many random events in it, which also affects progress. In the beginning, it is quite difficult to cope with all the mechanics, and after a couple of hours, having recruited a small squad, things are going as they should. You can safely send letters from one person to another and beat bandits along the way)) A note from me: The game really lacks the cooperative mode.

It is playable, but rather monotonous, changing the complexity does not bring pleasure, there is essentially no plot, the levels can be traversed in complicated forms, but as indicated above, there is little interest in this.

The main problems of the game: the character sometimes gets stuck on stairs, hats merge with hair and it looks terrible, terrible paired animation of an archery shot, not all items are signed when falling out, there were also several minor bugs. The visual is quite ordinary, I did not feel the complexity of the game, from the very beginning I caught an imbecile in the chest and shot most of the mobs.

The devil take your curses off him and God forgive this all-destroying poor fellow. May health come with him and there will be no more such shoals behind his soul.

Briefly about the game : gg in hell, well, like you're in hell, yeah, hell's bomb, hell's dogs and hell's atmosphere. The bombing will be hotter. Many players complained about lags and crashes (I didn't have any, thanks). You beat crowds of enemies and beat crowds of enemies again, there are few weapons, few cards, not many enemies either. Graphon does not pull at all for 2012)) In general, horror, the well-deserved title of the worst game in the series.

The most memorable thing about the game was the huge yellow ass of a man. The gameplay is enough for hours of play because the plot leads us around all the circles of the ship, forcing us to pick up various and sometimes the same objects in the same room. What's funny is that these searches are really grounded in the plot. Special thanks to everyone who writes letters and then cuts them into a million pieces.

The mother went on vacation with the children away from the city. The children decided to enter the abandoned house and broke the mirror. The mirror turned out to be surprisingly unusual for them and told them to fix the mistakes and fix it. The children were covered and they realized that they would not fix it, and they say, "we do not know how." The mirror takes and puts the children inside itself. After a while, the mother woke up and went to look for them, went into the house, and there was a mirror like "peek-a-boo, you'll work for the children, fix me and fix my house." So the mother made major repairs to the mirror and all his roommates completely free of charge. A cautionary tale - no need to rest, it's time to get to work.