Darkwood is good as hell. you'll be able to tell, yourself, if you get an hour or so into it, but i assure you, your only thoughts will be "oh, this is One Of The Good Ones". it's Got It. the intangible something, the quality, the care, the passion.

now, going into it, one's initial impression would be "but... i'm not super into (x)". and, lemme tell you: i know. i felt and thought the same going in; and then it simply kicked enough ass that i kept playing it. and then i did it three times over.

horror? weird top-down angle? inventory or base management? extreme body horror? punishing, untelegraphed decisions with NPCs and the like which can have permanent and undo-able ramifications about characters or things you care about for the rest of the playthrough? didn't think i'd like any of it, either. was skeptical. but it looked too cool to not peer into, at least a little...

and now, i love it. so, my testament: you're probably going to feel the same.

Reviewed on Jan 17, 2024


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