It seems everyone's playing that shiny new Armored Core VI. I would be too, but my computer isn't all that great and can't really run it. You know what my PC can run though?

A PS2 Emulator.

So here we are. It may be called Armored Core 2, but it's really the fourth game in the series. With the '2' though, one may expect a little more than we got from Project Phantasma and Master of Arena. Did we get more?

Well, before we find out, I feel the need to disclose something. Anyone who has played the earlier Armored Core games know about Human+. Basically, getting deep in debt results in the player getting a permanent upgrade with the tradeoff that they restart the game. You can repeat this process several times to get more upgrades. It's a neat part of the game, and I decided to purposefully get all of the upgrades on purpose by grinding debt for an hour, simply to see what it's like. This probably made the game a decent amount easier for me than many others. The game wasn't really that hard, and while there are other reasons for that I'll get into later, it's almost certain that Human+ is part of what made the game easy.

With that out of the way, what's new to this game? The game definitely sticks close to the PS1 games, but there's a decent amount of new stuff and improvements. First, let's talk about the player's new moves and options. For me, the overboost is one of the best new improvements. Not only does it provide a quick movement option that makes duels really fun while also being another reason to carefully manage energy, but it also means that backtracking takes less time. You also activate it by pressing R3, which means you don't have to take your thumb off of the camera stick to activate it.

...Except the right stick isn't used for the camera. The left stick isn't used for movement either. The control scheme is the same as it was on the PS1. Look, I'm not against unconventional controls, but there's no logic behind the control scheme. Yeah, you can map the camera to the face buttons, but that doesn't compare to a stick. Ok, It was a PS2 launch title, I guess I can accept it. They better fix it with the next game though.

There are new part types here. For example, we have the radiator. Now, if you get hit a bunch by enemies, you begin to overheat, which drains your health. The radiator counteracts that. This is a fine mechanic, but it doesn't really add much. Not much is actually done with the radiator that a defense stat and defense optional part couldn't also accomplish from a design standpoint. This is unfortunate, because it became clear in the PS1 games each part type was unique and served a purpose, even ones you may not expect like the FCS.

There's also hover legs, which are very quick. They also hover on water, which helps for a few missions. The last big loadout additions are extensions and inside parts. These are anti-missile systems, light movement options, mines, anti-lockon systems, and other miscellaneous actions. These were neat, but I didn't use them that much because I was trying to keep my AC light. Still, there's some neat stuff here. For some reason, you have to access inside parts by pressing your 'change right weapon' button. Just a small thing, but I wish they had enough space to just have a button for it. Hmm, maybe if the camera control could be controlled with a stick or something...

So really, it's mostly the same old kind of stuff. This is fun, but I think there could've been a bit more done to improve on the customization.

Anyway, how are you going to afford these new parts? There's so much, and you don't have much disposable income when starting out. You could go do a mission, but you'll go in debt if you fail, so it might be a good idea to tackle the arena. In retrospect, while Master of Arena making the arena a focus was a good idea to differentiate it from the other PS1 games, Armored Core 2 cements the fact that it works best as a diversion that's mostly disconnected from the main game. Initially fought in the arena just to get more money without the risk of missions, but eventually I just got really engaged with it and got to Rank 1. The pacing of these missions is surprisingly good because many upcoming and defeated Ravens will taunt and encourage you respectively in mail, letting you know when a boss is coming up. Dare I say, the arena is better than the main missions here. It was really challenging and I had to consider all of my parts and the map I chose to fight on. It also led to me being super rich by the end of the game, so I could afford pretty much every part I wanted.

So what about the story missions? They're good. The level design is generally less confusing than that of the PS1 games, the missions feel varied, they're a good length, etc... Levels are overall more consistent, but I can't help but feel they're still basically the same kind of stuff as those of the PS1 games, especially since some of the missions are just remakes of missions from those games. Isn't it a bit early to be doing that guys? The game takes place on Mars, but they don't take advantage of that very often. Make a low-gravity or space mission, maybe have a big sandstorm or something, I dunno. There's a lot of missed potential.

Then there's the story. Once again, it's mostly the same kind of stuff. There is a bit more characterization when it comes to some side characters and the main villain, but it's the same main framework as previous games, except now all a lot of the more covert stuff isn't present. When I saw that the first mission in the original Armored Core tasked the player with attacking protesters, it conveyed the world of the game well. Many missions felt like they create mini-storylines too. However, that's not nearly as pronounced in this game. Apparently the Ravens are slaves or something, but this wasn't really explained well in any capacity. I was really hoping for a bit more here.

So overall, while Armored Core 2 is a pretty good game, it's just a little too similar to its predecessors for me to call it great. If you liked the PS1 games, you will probably like this, and vice versa. 7/10. I'm tackling these in order, so Another Age is next. See you then.

Reviewed on Sep 13, 2023


10 Comments


7 months ago

> they better fix it in the next game though
oh boy

7 months ago

@noasty Yeah, I know they don't actually fix it until Nexus. I'm just doing a bit.

7 months ago

considering human plus is designed to be a forced easy mode for people who are bad enough at the game to end up with like 50k in debt... yeah it definitely makes your playthrough a lot easier. there's not really any room for debate there. you've got lower energy consumption, better lock on, better missile evasion - you're objectively better off than anyone else at everything

ever fight a tough, top ranking opponent in the arena, then see that in the replay they're barely even making an effort and they also have a weird grid-like radar? that's because they're human plus users and they'd be absolutely destroyed without it

7 months ago

@chandler Yeah, I'm not gonna deliberately do it again tbh. I just wanted to try it once during this series playthrough because I knew I probably wouldn't get it naturally. Maybe I'll replay the game someday with none of the Human+ benefits, but I want to play the next few games first.

7 months ago

Real personal take but I don't mind the controls layout, even though it's stupid to use the sticks just for extensions and OB; AC3 is way smoother to play tho. I don't know how I'm gonna react to Nexus because I'm getting used to these controls and learning bunny hop and all those cool tricks you can do with your AC

7 months ago

@Rexailos I don't think it's a big deal, but I think it signifies the bigger issue that FromSoft was way too comfortable just doing the same stuff over again with few additions or innovation. It also doesn't help that using even just the left stick for the camera would've freed up all the face buttons for new actions as I alluded to in the review.

7 months ago

@DeltaWDunn Well, I agree with "going safe" in terms of gameplay and level design but I suggest to not underestimate the generational "leap" from PS1 to PS2. FS was a way smaller studio at the time even compared to other "big guys", the results are a mixed bag but if that made them take their next steps on gen 3 I'm all in for it

7 months ago

@Rexailos Yeah, it's true that FromSoft wasn't huge, and I wouldn't be as critical if I didn't feel a lack of innovation in every camp. There's not much of a budget/staff reason the story had to be the same as previous games. That's partially why I liked the arena so much, because it felt like a lot of work went into improving the AI and ensuring that loadout and map importance are well-balanced.

I'm interested in seeing what AC3's like. I've heard that the story is basically a reboot of the first game which seems odd, but there does seem to be a bit more gameplay stuff added.

7 months ago

@DeltaWDunn oh absolutely, controls are very smooth, build variety is at its best, quest quality is at its best but only thing it lacks is that "something" that really puts the cherry on top of everything like MOA did for me.

Worst case scenario you'll see AC3 as "better AC2" i'm sure about this

7 months ago

@Rexailos Alright, I'll jump into it once I finish Another Age.