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DeppySlide finished Livalink
Just a riff on COD Zombies with kinda generic shadowy creatures as the endless horde. Felt kinda arbitrary where enemies spawned as you expanded the area but maybe there were some mechanics I missed (or didnt work; I could never get the turret to start for whatever reason). It's only available to buy on GamersGate so it way as well not exist anymore (I played an old copy from a Groupees bundle; that site is apparently on the shit list for stealing Steam keys btw).

This was the dev's first Unity project so no reason to be hard on this. Apparently they worked on Stranded Deep for the next 10 years afterwards.

1 hr ago


DeppySlide completed Livalink
Just a riff on COD Zombies with kinda generic shadowy creatures as the endless horde. Felt kinda arbitrary where enemies spawned as you expanded the area but maybe there were some mechanics I missed (or didnt work; I could never get the turret to start for whatever reason). It's only available to buy on GamersGate so it way as well not exist anymore (I played an old copy from a Groupees bundle; that site is apparently on the shit list for stealing Steam keys btw).

This was the dev's first Unity project so no reason to be hard on this. Apparently they worked on Stranded Deep for the next 10 years afterwards.

1 hr ago


DeppySlide completed WarioWare: Get It Together!
It's got enough WarioWare juice that this was gonna be a good time no matter what, but I do think the gimmick of different character playstyles, while impressive in its variety, does hurt the general conceit that you should be able to figure out each microgame immediately as soon as you start it. It's a lot harder to do that when the character you end up with has to complete the game entirely differently from everyone else and/or is completely unsuited for said microgame anyways.

Also, maybe just a personal brain issue but it really bugged me that there were separate achievements for player-selected rosters vs. all characters, would've just preferred the latter personally. The character-specific achievements were a nice touch, though.

2 hrs ago


DeppySlide completed Black Room
Goes maybe a bit too long, which I guess fits the dreamlike atmosphere but starts repeating itself a bit too much. Still well-worth experiencing, great intro and I love games that play around with browser spaces.

2 hrs ago


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DeppySlide completed Soul Void
Played the redux version which adds a few things and loses the Game Boy aesthetic. Lots of great creature designs and horrific worlds to wade through, all themed around self-doubt, obsessive working, etc. Keep an eye out for everything as there's lots of hidden items and sidequests.

3 hrs ago


DeppySlide backloggd FFFFFF

3 hrs ago



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