Played the redux version which adds a few things and loses the Game Boy aesthetic. Lots of great creature designs and horrific worlds to wade through, all themed around self-doubt, obsessive working, etc. Keep an eye out for everything as there's lots of hidden items and sidequests.

Unfortunately crashed right at the very end, but otherwise a nice breezy FPS.

Just a nice short n sweet gay western with some very good art. :)

It's fine. Not really into the "Where's Waldo" style of searching puzzle but I appreciate the author being inspired to make it connect with the theme's so well (even if I think some of the implications are a bit confused).

The ideal game jam game: minimalist aesthetic, simple concept, absolutely maddening to play.

(review broadly applies to both games)

Really endearing characters and a strong OST make up for the janky action sequences (which are simple enough anyways that it doesn't ruin the game at all). Still need to check out Snake Farm and Friendship Valley but hope Heather has the chance to come back to this series eventually.

Perfectly fine cozy store game. Only found about a third of the hidden stuff but I felt like I got enough out of it by that point.

not a game lol. but very cute book!

Ingenious idea bolstered by a strong cast of characters, and Claptrap. I think this was my first introduction to the world of The Venture Bros. so that's an automatic five right there.

Would dread to think what a Poker Night 3 would look like if the current Telltale rights-holders go back down that well. Do they go bigger and get Deadpool/Ricky-Morty etc epic bants characters, or tap into the parasocial market and get a bunch of streamers?

Since this page is missing a lot of context, this game was developed by Phr00t, who specializes in procedural generation (and VR now apparently). The game was released on Desura (RIP) back around 2012, but thankfully is now available for free on the dev's old website for the game: https://gentrieve.wordpress.com/

This game falls into a lot of the same proc-gen pitfalls - room design is a planner's nightmare but also fairly samey once you've gotten past a couple "worlds", and enemies are either spheres or squares with spikes and turrets grafted onto them. Still, the design is never incoherent and worlds are short enough that the game keeps moving, and I think the textures and music help give the world a hostile feeling to it that keeps it from feeling like generic assets thrown around. I've never stuck with it long enough to finish it (assuming that's even possible), but it was nice to check back in after 10 years.

feels like spotify truly did a number on this type of music game

I can't knock a developer offering up creation tools like this, but unsurprisingly there's not much up on offer in this (at least from what curation is offered which isn't much).

Little hazy since it's been a few months but I had a nice week playing this game. The art style makes it feel like Hollow Knight in 3D but it plays more like a classic 3D Zelda with platforming than a Metroidvania style game. Admittedly the combat is just passable and the puzzles tend to solve themselves, but I really enjoyed the traversal in the main overworld as well as the parkour sections.

The pacing is a bit haphazard though; the game does feel a little confused at what it's trying to be, and the last third of the game involves a lot of retreading of older areas in a way that doesn't feel quite organic as, say, a Metroidvania. Also, I ended up not finishing the post-game (free) DLC, which is a shame because that has the "true" ending whereas the base game just cuts to credits after the final boss. Still, nothing wrong with a nice middle of the road platformer to play for a few evenings.

I haven't played the "original" computer version of Tetris, emulated or otherwise, so for my review purposes I will be using this as the origin point I guess, even if it's arguably not the definitive version despite its recent surge in popularity. Regardless, Tetris broadly as a video game is, in my money, The Perfect Video Game, in practically all variants, now and forever.

I can't really argue that with all the DLC this game falls into the dreaded "bloated IP slop" category of media, but I can't deny that this is the most fun the series has been since Melee. There's enough customization options so you can cut out all the 3-piece death items or tourism stages or whatever other mechanics annoy you. I also think the major single-player mode was a smart idea, even if I'm never gonna go through every single event mode style challenge available.

For a game that feels almost like a video game museum, though, I wish there was at least some sort of context people could look at for everything featured for this game. What good are those thousands of stickers if you can't even get a sentence to explain why this character exists? Is all of games history consigned to one day be flattened down to a +1 physical attack boost you can plaster on Wario's ass?

I dunno. Maybe this should be the end of the series. Just let Sakurai rest and make his videos.