This review contains spoilers

Made an account because I needed somewhere to write about this game after finishing it. I will try to remember to come back here and log all my other games and probably not write nearly as many words as this.

I was getting through the game fine enough for the first 4-5 hours; the combat, while occasionally grating, never got repetitive thanks to a large array of enemies. I also didn't mind the linearity of the platforming, even though the layout felt it was begging to be a sprawling Metroidvania. The Kickstarter page listed numerous inspirations but the two truest are Superbrothers and Ready Player One, the former in its (quiet pretty) pixel art and the latter in its synthwave album cover aesthetics and affect (though thankfully not references...mostly).

So for most of my time playing, the audiovisuals and combat were able to carry me through the blander platforming and storytelling. As the game went on though, I found my moveset for the battle scenes became far too complicated, with special moves feeling redundant (two separate, situation-dependent dash attacks) or awkward to use (maybe the worst uppercut in any video game). This is compounded in the late-game (starting with the train in the red zone) when enemies and bosses get ridiculously long patterns in their movesets, culminating in a final boss fight which has what feels like five or six different phases.

It's also around this point where the game's real story fell flat on its face. The intermittent flashback scenes - which despite some bizarre time jumps are at least respectable somber - become cloying and heavy-handed; you will never guess who Motherboard and Narita Boy are supposed to represent! Yet even that gets trampled by the tonal whiplash of the final ending, where it appears your mother was murdered by your father(??) before he offers you a Back to the Future reference and the credits roll. It's been a while since I remember playing a game that lost this much goodwill from me so fast.

Almost bounced off this game because attempting a hard parking job broke my spirit (godspeed anyone that has to do that for a living) but after sucking in my pride and opting out of that I had a really nice time with this! Especially once you get your own truck you get into a nice groove of taking a job, resting, driving to the next business, etc. Wish the default region was more interesting than the American west but I'm sure all the DLC fixes that (and I can see myself bumping this to 5-stars once I buy it all on sale).

Make sure to play this with MLB Radio in the background to really let the immersion set in.

EDIT: Okay yeah 5-stars all the way babey.

About as well-made as the American version but don't like it as much, I think because there's a little too much dissonance with European truck driving. Feels a lot less forgiving between the double-trailer deliveries and some really tight entryways to businesses. Also what are they cooking with the highways over there.

Might go back to this to try the Sandbox mode but really struggled going through the early scenarios. I think Zoo Tycoon is about as complex as a management sim can get for me, just so many damn menus just to hire extra staff. Also not a fan of the "animal market" mechanic even if I completely understand why they went that direction.

they let you put sasquantch in the zoo

If only other multiplayer shooters had an ounce of this game's personality.

Honestly 5 stars just for the built-in ability to go back to older versions of the game, it's crazy other long-running games don't do that!

Always been more into the cave spelunking than building, but it's a testament that even when you've got a digging system down it's still intense whenever the monsters show up.

Shelved a while ago because the puzzles got too scary, but this is one of the indisputable classics of the Sokoban-likes. Wish it had more than one music track though.

Pretty light on content, which is expected for an early kart racer, but otherwise pretty enjoyable and has that colorful early PS1-era look. You're probably gonna want to boost the difficulty up to at least Medium though if you're not playing with friends. It's too bad Polyphony just became the Gran Turismo factory shortly after this.

god could my dad drive a car

perfect game. love those little guys.

Listen, it gets 5 stars because it's Pikmin, because it's absolutely gorgeous, because its maybe too easy difficulty made it so absorbing to clear every overworld and every cave 100%, because it's packed to the gills with side content (including an Olimar campaign that I need to get back to one of these days). But it is CRIMINAL that there is no hard mode new game+ and that Nintendo never (and probably will never) added a hard mode DLC.

The story is bog-standard Marvel fluff, this is maybe the most pro-cop Spider-Man of any adaptation (dont read comic books sorry), the stealth missions are admirably designed to escalate yet ultimately still distract from the main experience, there's probably too much side content and map screen blips, and a lot of those are too over-reliant on fight multiple waves of faceless mooks.

None of that has to matter if you can swing around NYC "Da Big Freakin Apple" and web some baddies onto the wall like a god damn Spiderman.

In accordance with the First Pokemon Game rule this is the best Pokemon game, not that I would really recommend playing this now especially when HGSS exists. Still, the soundtrack is one of the series' best and there's something about that late 90s handheld game look that really hits.

Totodile GOAT starter