Wheels of Aurelia 1978. is a visual novel based on different moments in time during Lella's travels with Olga and other hitchhikers found along the way. Released on all platforms in 2016. by Santa Ragione.

In this short visual novel, we take the role of Lella, while driving a car through Italy. The game is really short, each of the 16 endings can be finished in 15 minutes. Along the way you will meet different hitchhikers and characters that want to race you, where after winning the race, you'll get a new, faster car to use.
The story isn't voice acted, so you have to read everything while trying not to crash on every corner since the driving part of the game is terrible, the graphics are acceptable, but on higher resolutions they are blurry. The only thing I liked in this game is the Italian music on the radio.
The story isn't really engaging enough for me to try to get all 16 endings, it does point out some social aspects from that time, but they're executed poorly.

All in all, for those who want to get all achievements it is a short and easy game, but you're not going to have any fun while doing it. For others, it's not worth it.

Art of Rally is an arcade racing game developed by Funselektor and released on all possible platforms in 2020.

Art of Rally takes you on a journey in the Golden Era of rally, from the 60s to the late 90s, giving you the possibility to experience a more casual rally game where you don't need to understand the pace notes since the tracks aren't as complex as in real life. The camera placement makes the pace notes useless.
When you first open the game and start your first stage, you will notice that the graphics are simplistic but still very beautiful. Note that the weather can be modified from stage to stage, so you still have much to see.
The Carrer mode is pretty simple, you start from the earliest rally car group to the latest in randomised stages with adjustable difficulty and damage model settings.
The range of cars and tracks are amazing, at least for cars (every car acts and sounds almost different from each other), for tracks, the case is similar with Dirt Rally 2.0, there are different biomes, that's great... but only 7 different countries (not taking into account the released Australia DLC).
As I mentioned there is an adjustable difficulty and damage settings, but they're both pretty inconsistent at times. The damage model even at the highest setting is sometimes too forgiveable and in certain areas buggy (if going at a high speed near the fences on bridges and cliffs, you will probably get terminal damage or near terminal damage just by scratching them). Also, the damages only affect performance (where even a highly damaged car can finish the race), the damages can't be seen on the car.
The penalty system is also pretty simple, 5 seconds for every invalid road cutting, going off track, or falling in water,... which is too strict for some occasions and in some too forgivable. What also can be done is to make falling in the water or falling off high cliffs get your car instant terminal damage or implement an unrecoverable car message on those occasions.
The game also still has some minor performance issues, not game-breaking, but can still be annoying sometimes.
Apart from that there are just a few minor issues that break the immersion, but where this game shines, apart from the visual and gameplay are crazy bicolored rectangular spectators. Every rally fan knows that especially in the Group B the crazy cars and drivers weren't the only thing that defined the 80s as the Golden Era of the rally, but also the crazy spectators that surrounded the track without almost any fences and if crazy enough they would wait on the track and evade the car in the last possible moment and this game tries to recreate that. The spectators aren't the best, there are some occasions when if they are near a house or cliff, they jump on its roof (for houses) or summit (for bigger cliffs). What I would also like is to have much much more spots where those spectators gather.

I didn't buy any DLC, but my suggestions as a DLC idea could be France or Monaco stages, Modern cars and maybe a Track Editor or Creator where players could make their own or edit the already given stages.

All in all, there is much that needs to be done, but this game offered something that only a few rally games succeded with, and that is giving players fun, where no prior knowledge is needed to understand it. Even though my rating isn't that high, I suggest all fans of racing games, rally and cars to give this game a try and see what an Indie company can deliver when they know what they're doing.

Immortals Fenix Rising is an open-world adventure RPG filled with puzzles. It was released on all platforms in 2020. by Ubisoft Entertainment.

This game can be described as a cartoonish visual-styled AC Odyssey with small puzzles on almost every corner. It has the best part from AC Odyssey, the combat and the same formula as every Ubisoft game, an open-world filled with collectibles.
This time the world isn't as huge as the last three less-stealth oriented AC games. As I've already said it's still filled with collectibles, where almost each collectible offers something valuable, some resources are needed to upgrade your character, some new weapons... But to actually acquire many of those items, you have to complete a puzzle. The puzzles and the game overall aren't hard, really, even though the game notes you that if you get stuck in puzzles, it'll give you a hint, you'll probably never use the option since many of the puzzles are easy to solve and the same puzzle mechanic tends to appear again many times after. There are also Vaults of Tartaros, which most of them are puzzle-oriented and some of them are arenas filled with enemies. In those Vaults, the puzzles are much more varied and a bit more difficult and many of them will have requirements. The requirements are Godly Powers and the game will notify you when you don't have the required power upon entering the Vault.
The world is also filled with bosses, divided into Lieutenants, Mythical and Legendary Bosses, each category scaling the difficulty. When talking about normal enemies, they're also devided into levels which are displayed as a better equipped enemy with a different details color, but I would've wanted there was more of them, more types of enemies, a little bit more variety. The combat is as good as the one in AC Odyssey, you don't have as many weapon selection, you're only limited to a sword, axe and bow, but the action and satisfaction stays the same.
The only thing that isn't as good as the combat is the story, which is mediocre. Basically you're the one who will free the Gods and with their help you will defeat Typhon, the one who set everyone in stone and who took the powers from Aphrodite, Ares, Hephaistos and Athena.
As apart from you, the Gods and the horde of enemies there isn't anyone vivacious to talk to, while playing you'll hear Zeus and Prometheus talking to each other and arguing most of the time, as Prometheus is the one who is telling the story you're playing, which is a nice addition to break the silence while travelling.

All in all, I was amazed by this game as I didn't have high expectations before start playing it, but this game showed me that even Ubisoft can sometimes deliver a game that goes outside of they're safe zone and deliver something unique (when compared to other Ubisoft games) and fun.

Assassin's Creed Chronicles China is the first 2.5D platformer game in the series and the first among the three in the Chronicles series. The game was released on PS Vita, consoles and PC by Climax Studios.

This game has a simple and short plot and can be finished in a bit more than 5 hours. You're playing as Shao Jun who has to eliminate the Eight Tigers who are the Templars who rules China from the shadows.
The game is divided into levels and has a nice balance between slow-paced (stealth) and fast-paced (speedrunning) levels. In the slow-paced levels, you're awarded the more points the less times you've been seen and the less guards you've killed, while in the fast-paced levels, the faster you finish the level. Those awarded points, if they pass a certain level, you get an upgrade and those points cannot be transfered later in the game, what you achieve at a certain mission that's it. New level, new points. This way the game forces you to make several attempts to achieve a better score and get better upgrades. Overall the game isn't hard, it just gets a bit complicated in the fast-paced missions, since you have to be really used to the controls to don't die while escaping a fire.
You're given many stealth options and few different routes to finish the missions, so you're probably not going to use always the same path to your objective in your next playthrough.
To be honest, even though the balance between before mentioned types of levels is great, I've expected a bit more variety and unfortunately the game is locked at 30fps (at least at 1440p, I am not sure for other settings). That framerate is great for PS Vita, but I think they could've raised the cap to 60fps for consoles and PC since this game isn't graphics-demanding at all.

All in all, I liked the change from an open-world stealth to a platformer game, the art design is great, but a longer story, more variety and an raised framerate cap could've made the experience on higher-end platforms a bit better.

Metro 2033 is a first-person shooter survival horror game, whose story is based on the novel of the same name. Released by 4A Games in 2010. on Xbox360 and PC. Later in 2014. this game got its remastered version or "Redux" in its name, which was released on multiple platforms.

We are taking role of Artyom into his journey to find a way to save his station "Exhibition" from a new mutant threat. The story is set in post-apocalyptic Moscow, 20 years after the nuclear holocaust. All that's left from humankind had to start living in the Moscow Metro, while other creatures had appeared on the surface.
"Fear the light. Fear the dark. Fear the future".
This is what you're greeted with when entering the game and you will soon find out why. The biggest threat are the mutants, which couldn't be solely found on surface, but also underground, and well, the future of many depends of will Artyom succeed or not.
In this game, all resources you have are very limited, especially ammo, so make every bullet count. Since many places on both surface and underground are still irradiated, you'll have to also make sure to have a non-heavy damaged mask, and to have enough filters for it, since they don't last long. All those resources can be found in stashes and fallen humans, but also bought with ammo, not any ammo, but a special ammo that was made before the nuclear holocaust, that ammo can be found and can be used for your primary weapon, but if you don't need to use it, rather don't , save it for new weapons and the final chapter of the game, where after being away from any station for some time, you'll likely end up without ammo near the end.
While almost every game has some issues, this also has some. The AI is not perfect, in one encounter with humans enemies, I found them doing the same movement from cover to cover even though I was shooting them, they didn't shoot back. The allies AI are also not the best, but they are good at shooting enemies.
Some missions were pretty scary, I have to admit, but some were in my opinion a little bit too hard for the difficulty that has been chosen.
The story isn't groundbreaking in any way, you will probably find reading the novel more interesting, but what the game nailed, was the atmosphere and immersion of the post-apocalyptic Moscow and this apart from the survival parts of the game, is where it shines.

All in all, a great, not perfect game, but acceptable if it takes into account that this game was released in 2010. and that this is the first Metro game in the series.

Sono Hanabira ni Kuchizuke wo or translated A Kiss for the Petals is the first Japanese adult yuri visual novel in the series. It was released by the Doujin group Fuguriya in 2006. on PC.

The novel tells us the story of the relationship of two St. Michael's Academy students, Nanami Oda (first-year student) and Yuuna Matsubara (second-year student). Before the main plot of the story, we get to know Nanami a bit better with her background story, how much she wanted to enrol in this academy and how hardworking she was to achieve that.
The main plot starts on the first day of school when Nanami has an accident with her school uniform, but fortunately, Yuuna is there to help her. This is the first time the two main characters meet and here already we learn that Nanami can't stop thinking about Yuuna, later we learn that the same could be said for Yuuna. Soon Nanami joined the student council where Yuuna was in charge.
One day Nanami catches Yuuna "enjoying herself" with Nanami's shirt in hand, from that moment they both decide to share their feelings and from here the relationship starts. The main characters don't get to know each other more, since the relationship starts early in the story.
After that, the producers decided to find the most silly reasons and ways for them to have "interactions". Yuuna's change in personality was so intense, from a serious and lady-like behaviour to a spoilt and dirty-minded student. Nanami hasn't changed much, but as she was close to Yuuna, she gained popularity as Yuuna was an idol to many students on the campus.
The visual novel is fully voice acted with many "interaction" scenes, which can be later revisited in the Extras section in the Main Menu.
There are also some dialog options, which only affect a few dialog lines, but the outcome isn't affected.

All in all, a fully voice-acted visual novel where the dialogue options don't affect the main story. Overall I liked the art design, but the story lacks depth and the relationship between them starts too early, leaving too much time for many different "interactions".

Horizon Zero Dawn: The Frozen Wilds is the only DLC released for Horizon Zero Dawn, released on PlayStation 4 in 2017. and making its appearance in the Horizon Zero Dawn: Complete Edition, but also can be bought digitally from the PS Store.

The Frozen Wilds DLC is a great addition to the game, a little story within the regions of the Banuk (a tribe who lives in the mountains). The DLC isn't a separate content, after making the purchase, a small addition to the map will appear in the north side of the original map. Since the recommended level is quite high, it's better to access it somewhere near the end of your main playthrough.
The monsters you'll encounter there are different, more powerful, encouraging new strategies and ways to defeat them.

All in all, if you liked the main story, I would highly suggest you to give this DLC a try. It's worth it.

Horizon Zero Dawn is the first game in the Horizon series, released in 2017. as an exclusive PlayStation 4 game, but later released on PC. HZD is an open-world RPG adventure game.

I loved this game from the beginning till the end, the story of a young female hunter trying to find the truth about her origin and later the truth behind the Project Zero Dawn is so good that I cannot even find a word for it, probably one of the best stories ever made.
Apart from the main story, there is a great amount of side quest (every side quest is like a small story), type of machines (every type of machine has its own weakness and strength, its on you to find the best way to hunt it down), weapons (many types of weapons and ammunition means that you have many possibilities on which way to hunt down a machine and find a way to exploit their weaknesses) and many different ways to approach the game.
The ability to craft its own ammunition is really a good way to use the environment and your surroundings. The map is huge and beautiful, the graphics are amazing and sometimes left me speechless when I saw how beautiful the world of HZD is.

Horizon Zero Dawn is a spectacular, amazing, innovative and surely a MUST-PLAY game.

Pro Evolution Soccer 2019 is football game like FIFA, but here the developers aren't Electronics Arts, but Konami. The game doesn't have everything licensed, there are clubs that have been licensed before and now they aren't and vice versa. Unfortunately not even a single competition isn't licensed, which for example, in PES 2015 wasn't the case.

The gameplay overall is very similar to FIFA, but the game has some distinguishable content which puts the game at the same level as FIFA games. What this game has is Master League and Become a Legend, which can be described as a career as manager and a cereer as a football player. The career as a manager is not as complex as Football Manager titles, but it still offers a great amount of options to enhance the immersion of owning a club.
The career as a player is very simplified, you just take control of one player (you) during the match and you play your role, train and when an another club during the transfer window wants you within your team, you can accept or decline the offer.
Apart from those two modes, you have many others where you can play exhibition and league matches, competitions, online (at the time of writing, the servers are closed after the release of the new eFootball PES 2020) and offline co-op matches.
The only thing that can be annoying is the difficulty setting. The difficulty gap between two settings is a bit too noticeable, which for those who mastered the easier difficulty and changed it to a higher one, make the change a pain to adapt for a while.
Apart from that, as I've said, there are many non-licensed teams and at least what they to make that less noticeable is giving players an easy option to fix that. You just have to download a file from the ethernet, drop the file in a specific named folders on the usb and that's it.

All in all, a great football game, full of content and offers great replayability, but the great amount of non-licensed clubs made the game initially a little bit less enjoyable.

Battle Raper is a hand-to-hand 3D combat game with some elements for adults, developed by Illusion and released in 2002. on PC.

The game features five arenas and characters (one male (Zenon) and four female (Mai, Suzume, Fa and Chihaya)), each with its set of combo and special attacks. Apart from that, you have the ability to collect power-ups during the fight.
The main story isn't anything really worth mentioning since the only thing you have to do to beat the main game is to defeat each character, including a copy of yourself. The difficulty in the story is also not consistent. All fights against other characters are really easy, but the fight against a copy of yourself is really hard, I've had a hard time even trying to hit her/him, as she decided to hit me with all possible combo, one after another.
The game also gained notoriety for having content included in the name of the game. While fighting, after having depleted a certain amount of health, only female characters lose parts of their clothes. Not only that, but also some special attacks included having some non-skippable "rude interactions".
It's worth noting that the amount of adult's content doesn't stop there. In the Extras, you have the options do the same "rude interaction" with female characters you've already experienced while fighting and videos in loop of Zenon having "interactions" with each one of them.

All in all, this game included 3D fighting with many contents made for adults while not making anything worth your time. The fighting is very simplified and becomes quickly boring since there are only few arenas and characters. Older fighting games have more variety. Some adults content included in the game are pretty controversial and certainly not appropriate for a game of this genre.

The Bright Lord is the second expansion released for Middle-earth: Shadow of Mordor.

You're playing again as the Bright Lord, the Silver Hand Celebrimbor in the map of Udun, the first map introduced within the main game.
While the Lord of the Hunt was taking place after the events of the main game, this time, you're going into the past. At the time when Celebrimbor stole the Ring of Power from the Dark Lord Sauron and decided to use the power of the Ring to take control of Uruks and defeat Sauron once for all.
Your objective in this short journey is to brand all five warchiefs and to upgrade the power of the Ring by completing a set of small side quests and of course, to defeat Sauron.
Also this time, you're not given all skills and runes you've achieved in the main game, since you are no longer playing as Talion. The main difference you'll notice is that there is no slow-motion while aiming with bow and arrows, but the shots are automatically already charged.
The final boss fight is far better than in the one main game, making completing this DLC a satisfying experience.

All in all, a short, but still impactful story, which in my opinion can be described as a prequel to the main story. It also gives us a deeper knowlegde of what Celebrimbor was and what is the meaning of the towers, which were built all around Mordor.

Halloween Puzzle is a free-to-play memory cards game. Where your objective is to find two identical cards within the least amount of time and click possible.

The game is divided into 4 difficulties, each expanding its amount of cards. The game overall isn't hard and apart from the game achievements, there aren't any challenges or modes.

The game doesn't offer anything new or challenging enough what couldn't be replicated in real life with memory cards. The game also becomes boring pretty quickly leaving you deinstalling this game as soon as you earn all achievements.

Lord of Hunt is the first of the two expansion released for Middle-earth: Shadow of Mordor.

You're playing again as Talion in the map of Nurn, the second map introduced within the main game. During your journey in the base game you've encountered a dwarf hunter named Torvin who taught you how to hunt the beasts of Mordor and apart from that, you've learned how to brand Caragaths and Graugs.
During this very short adventure with Torvin you have to defeat all new five appointed warchiefs who successfully tamed the beasts of Mordor. Along the way, you will learn how to brand Ghuls and Wretched Graugs and how to use them in your cause.
After defeating them, that's it. There are few side missions where you have to defeat Orcs, using your newly learnt skills.

All in all, a short experience without any innovative gameplay design. You will practically experience an extension of the creature branding system and use it to defeat five warchiefs, there is no new story, just reused gameplay and map.

Middle-earth: Shadow of Mordor is an open-world action adventure with both stealth and RPG mechanics. It was released by Warner Bros. Interactive Entertainment in 2014. on multiple platforms. After its release it got few DLC contents which can be bought seperately or in the GOTY edition of the game.

The game follows a story of a Gondorian Ranger of the Black Gate named Talion, who soon we take control of. After a short introduction, Talion and his family are captured and killed by the Black Hand. But the journey is not over for Talion as he is cursed by the same person who killed him. He is banished from death, he can't die and he now lives between the world of light and dark and he is now bonded with the wraith of the elf Lord Celebrimbor. Now the two of them are united with the same objective to find and defeat the Black Hand and to break the curse.
When starting the story, you will soon notice some gameplay similarities to other games, for example the stealth and tower mechanics are taken from the Assassin's Creed series, the combat is almost the same as other Warner Bros. published games like Mad Max and the Batman series. All of those elements are implemented in a spectacular way to make the game more thrilling and easy to understand and access.
One thing we know from the more recent AC games is the repetitive gameplay, quests and several types of collectibles, and this game is no exception, even though it's a somewhat shorter game, we still have some side quest which can become tiresome in the later part of the story, since you've already experienced it multiple times.
The main story is pretty good, but still there are only few interactions with humans. Most of the time you're dealing only with Orcs and Uruks and I have to admit, I've expected to have a lot more interactions with other races found in Middle-earth. The theme of the game is great, but seeing mainly Orcs throughout the whole story make the game a little bit less satisfying.
But what made the game a great experience is the Nemesis System. It's a system which generates random named captains of the Sauron's army. The best part is the amount of possibilities you can do. I won't spoil anything, you will find it out as you progress the main story. Overall, apart from the combat, the Nemesis System is the best part of the game.

All in all, a great game, probably one of the best Lord of the Rings themed games available for consoles so far. It would be even better if it didn't have repetitive side quests, gameplay and if it wasn't only set in maps filled with Orcs.

Assassin's Creed III: Liberation is an action-adventure game released in 2012. and it got its remastered version in 2019. featuring enhanced graphics, visuals and performance.

The story follows a female assassin called Aveline de Grandpre who fights against the Templars, who are trying to take control of New Orleans.
Even though both AC III and AC III: Liberation games are labeled as Assassin's Creed III, there are few differences between them. For example, this game encourages you to take the stealth approach, while Connor mostly used the direct approach to all situations.
Also, you play as three different Aveline's personas, each with its weapons, abilities and missions.
The notoriety system is even more elaborated than Assassin's Creed III, which raises after doing anything suspicious for the persona you're using. For the assassin persona it's already raised, offering a more cautious approach while using it.
The main story has two endings, a fake and a true one, which offers two sides of the same situation.
The main story is also a bit shorter from what you would expect, but it still offers an impactful character and story.
The combat is fluid and somewhat similar to AC III, but since this game is much shorter, it also offers a narrow choice of weapons, both melee and ranged.

When I would have to decide which game of the two got a better remastered version, AC III: Liberation takes that spot as a more stable and a more graphically improved game.

All in all, a great title in the Assassin's Creed franchise, offering a more stealth experience with an impactful character and story.