Nearly a year removed from its launch, free of recency bias, no longer swarmed by the theses of those more eloquent than I, I'm content in saying I don't like Elden Ring. I've beaten it a couple times, played solo and online, used a variety of builds, gone completionist and not, tackled its world in intended and unintended order, had fun and glazed my eyes over in boredom, been in awe of and readily mocked it through and through. I like so very much of it, but I don't like Elden Ring.

I don't like this GRRM-gilded world. There's a prevailing sense of deliberate obfuscation that apes the peculiarities of Demon's Souls and Dark Souls but it's a mere mimick. It is an inverse Rowling-style approach to worldbuilding -- she fills her holes and says they were always filled, Dark Souls had holes and never noticed them, Elden Ring creates holes to taunt the VaatiVidya watcher with the tar with which to fill them.

I don't like this ocean of content. Even if wondrous tsunamis are few and far between, the impetus to purposefully seek them renders them decreasingly effective. The novelty of Walking Mausoleums, Erdtree Avatars, winding tombs, subterranean cities all turn quickly to routine. I can only laugh so many times at a man getting hit in the groin by a football.

I don't like the perpetual breadcrumbs. Scattered like millet for fowl lay treasures for the taking. Of what use is a thousandth herb, a hundredth spirit, a tenth greatsword? None, so say I, if it caters only to that which I am not: the theorycrafter, the PvPer, the challenge runner. And for these redundant fragments to be handed to me after a repetitious romp through yet another imp infested tileset with a singular twist? I am left wondering why I put in the effort.

I don't like the ramp. Other FromSoftware titles, deliberately or not, have tremendous peaks and valleys in their presentations of power and the scope of encounters. From the terror of Ornstein and Smough to the odd simplicity of Sif to the potential headache of Four Kings to the humour of Pinwheel to the fear of Nito to the melancholic ease of Gwyn. Here, outside of minibosses, I proceed uphill eternal as Sisyphus. On paper it is an ideal, in reality it is a fatigue. Does it seek to frustrate? Does it matter? There is no reprieve on the intended path.

I don't like that this is designed for me to like it. Polished to a mirror sheen, every aspect is intended to appeal to me. A personality in flux to receive my adoration, never showing me that true, imperfect self. I long for the idiosyncrasies of a chance encounter.

I had so much fun with you, and I came away with the understanding it was all a falsehood. The dopamine was real. The sentimentality, a fiction.

Reviewed on Feb 16, 2023


24 Comments


1 year ago

Even for the people focused on combat/challenge runs/etc, I'd venture to say that this is just a strictly worse version of DS3. I myself don't like DS3 much but it's far more tightly structured and paced compared to ER's bloated open world.

1 year ago

Agree very much on the repetition. It was already getting old on the first playthrough and it is absolutely compounded on every replay. I played through it once by myself, another with a friend using the seamless coop mod (which was a lot of fun, recommend) and every subsequent playthrough Im done with after a couple of hours. As soon as you have knowledge of just how disposable and filler about 80% of the game is it completely deflates. Which is a damn shame cause the legacy dungeons are great, rich in detail and satisfying in challenge and exploration. Less is more, less is more
Even tho I thought elden ring was great overall, it is a downgrade from BB, DS3 and sekiro

1 year ago

im glad people are starting to come to terms with elden ring not being all that great. i really wish it was trust me, but how can you still give it 5 stars after that final boss rush alone lol

1 year ago

great review!

for the souls fans in the comments here… which one is recommended to start on..

1 year ago

@iru i started with ds1 and i think its a pretty good game to start with, mostly because if you pick up ds3 or bb before playing that game, you might find it a bit sluggish and get frustrated with it. it teaches you the basics really well so that'd be my pick (:
@iru release order probably

1 year ago

of note: if you don't have a ps3, but you do have a pc capable of emulating ps3 games, rpcs3 handles demon's souls very well and there are even unofficial online servers (whereas ps3 is sadly offline-only).

dark souls 1 is in kind of a weird place since imo the remastered version kinda messed up the atmosphere of the original game (the lighting, textures on armor, etc) but it is also more accessible than the prepare to die edition. just something to be aware of, maybe.

in any case, definitely try starting with one of those if you can. beyond that, everyone has pretty strong opinions on which ones are good/better and stuff (though some, like me, just love em all).
@iru - Start with the one that seems the most appealing to you. The world and environments help pull you through the challenge, I think.
Want knights and armor? Dark Souls
Want knights and armor + weird creeps? Elden Ring
Want ancient Japan? Sekiro
Want gothic castles and werewolves? Bloodborne
Want a president driving a mech? Metal Wolf Chaos

1 year ago

being that bitch everyone should play king’s field all four of them rip ass am pulled off stage by a large hook

1 year ago

AT LEAST shadow tower one if you’re a real sicko

1 year ago

(Complimentary)

1 year ago

they're pretty different games, but yeah kf and especially shadow tower imo are incredible games. the latter is absolutely pitch-dark, darker than souls, more smothering in its oppressiveness, and simply delicious solo dungeon crawling. a perfect game imo. check out some screenshots i took a few years ago: https://twitter.com/search?q=shadow%20tower%20(from%3Azenoslime)&src=typed_query

1 year ago

These screenshots are in fact sick. Shadow Tower is basically dialing up the survival and resource management aspect (that souls has I think steadily eroded over various sequels and rereleases) to such an intense degree and goes so hard on monster designs and environmental hazards that I think of it as an overt survival horror game. It’s got a lot of my favorite shit in the Greater From Software Dungeons And Knights and Shit Oeuvre in it. But I could say that about most of those, I am simply a Ps1 era fromhead at heart

1 year ago

dungeon crawlers and survival horror are pretty much joined at the hip, no?

1 year ago

Yeah absolutely but I think it’s rare to see those aesthetics so consciously jammed together, and that the cost of paint on shadow tower does it a lot of credit

1 year ago

Thanks y'all for the comments. I wish to make it clear I completely understand the love so many have for this game, and that I'm in effect a dog complaining that it caught up to the car. I wish I loved it too.
the "redundant fragments" part is what has gotten me to drop this game several times even if I'd lean towards liking it as someone not all that familiar with dark souls

40 hours in or so i am having fun but it feels pointless in a way i wasn't expecting :/

1 year ago

maybe i don't analyze it enough but i am more than happy to be that dog who never catches the car because i feel fromsoft's games are made for me and i will most likely love what they do for the rest of my days

1 year ago

@Detchibe yeah i can understand, i wish i liked it too and it clearly had a lot of love put into it but im not sure how people can ignore its flaws. I was having so much fun the first 30 hours or so but then it just completely fell off around the time i had to fight Radhan. Like LordDarias said, most of it is filler and once that illusion wears off elden ring starts wearing you thin, having to fight the same exact enemies/bosses except THIS one has a bigger health pool is never fun. The bosses too just didnt feel good to fight at all, it was all spectacle over substance and it was SUCH a frustrating experience to the point where thinking about replaying er again makes me nauseous. i cant really imagine why people love it honestly...

1 year ago

@CURSE oh yeah and the concept of a soulsborne game even HAVING a boss rush is just awful. that's a surefire way to make people burn out as quickly as possible lol
In conclusion, DS3 wins

1 year ago

I agree, I think this is a peculiar case of end game format content to because while it is designed with the intention for you to like it. It is, quite literally masochistic design. Take this interview with miyazaki where he discusses his design approach

"Miyazaki: I'm a huge masochist, so when I make games like these… this is how I want to be treated!

Murohashi: Ooh…

Miyazaki: "I want to be killed this way!" That's how I make it!

Isomura: Amazing! That's some really extreme masochism!

Miyazaki: It's just that sometimes other people don't understand it; it's for my pleasure.

Murohashi: Really? You want to be killed deep in the forest, getting punched by a huge mushroom?

Miyazaki: Yes, yes. And the curse area… When I get cursed…

Isomura: You want to die from a barrage of arrows?!

Miyazaki: It's gratifying. I like that, I just wanted to emphasize it!

Murohashi: Incredible!

Miyazaki: I don't know about the other staff members' fantasies, but I'm not making it from a sadistic stance, but from a masochistic one. I want this done to me!

Isomura: Oh… wow!

Miyazaki: I actually like that. I got some strong responses from foreign media. They said "what the hell are you talking about?!""

I've spoken quite literally before recently with a followup Vampire Survivors piece that if we extend this analogy "Vampire Survivors is an overly cruel virtual Dom for you, and it's possible a lot of other visually excessive progression loop systems like it are to. While both situations of masochism are different, one being ocular and one being difficulty straining. I think this physicality of straining is shared between both. For me what I find so interesting is what HPE is saying, what actually makes Dark Souls or Demons Souls the 'better' masochistic design implementation? I suppose you could think of Elden Ring as near perfect maso design for some but only in the way that Elden Ring is an orgy of masochism. That's not how most people get off but Elden Ring is the most successful game. It should by all accounts be a niche title for hardcore power users, instead its their most successful release by far. My assumption here is that something warped over the years that gave us a masochism with time (flow states) instead of with pure skill (masocore). I might be wrong here tho but I see a lot of that same pleasure fatigue in what you and others have said about Elden Ring recently. I was ragging on the systems of this thing when the game initially dropped. I just can't help but wonder how time vampiric pleasure fatigue became so marketable O-O