This review contains spoilers

Ever since using Backloggd, I've begun taking mental notes while playing games for my reviews; I planned to bicker about difficulty and how frustrating Rain World is and take a stab at the vague ending as it first began, though as the final moments of the game unraveled (Ascension) I was gripped on a visceral level. I've never had anyone or anything understand my own experience of existentialism and how it's haunted me, Rain World is the first and only experience where I saw something so deeply apart of my mind be shown to me. It's indescribable, it's a violation and a comfort to have my mind exposed to myself like that. This game would have been a 3.5-4.5/5 if not for something so special, the ending brought out an appreciation not present before for the entirety of the experience.

This review contains spoilers

I'm not a big fan of the world, have a professional GeoGuessr player try to nail a single random location and he'll be left trying to decipher which colorless, bland apartment complex he's staring at out of the hundreds that litter the city; there are exceptions to the overall bland map, the wedding venue comes to mind, though any sightseeing of the map outside of playing the missions directly with be disappointing. The world of Sleeping Dogs has a lot of charm, from your fellow law enforcement and gang members to shopkeepers, love interests, and the community as a whole. The side quests subvert your expectations and need to be enjoyed without a single spoiler. The story seems very standard until the halfway point where the cops become more questionable in their means and you're left second-guessing everything about what you're doing. The climax hit hard, your whole world is shattered and it's one of few climaxes in videogames that I've been shellshocked by.

The best way to spend $3. This game is a big inspiration to me even now, something that stirs in the back of my mind. The single song of the OST is legendary, hasn't gotten old.

This review contains spoilers

Replay necessary, it's been years since I cleared Plague of Shadows though I fondly remember it. I beat Plague of Shadows on a road trip where we visited family, it's how I spent a good chunk of time while we were staying over. Seeing Plague Knight take Mona's hand in the end and dance with her after all the build-up was the highlight of the experience. I really enjoy Plague Knight's hypermobility, but I will have to replay to look at it more critically and see if it is well executed and not redundant and repetitive.

This review contains spoilers

I was worried I would have to go back and get a better ending to save Shield Knight, the relief when she finally stumbled and laid beside Shovel Knight near the fire was immense and the scene was heartwarming. I am not sure how to comment on the difficulty given there are a lot of moments where a challenge feels impassible without taking damage, though difficulty is entirely circumvented by the relics (especially the Phase Locket) which makes it to where the game without relics is frustrating and the game with relics is mindless. Relics need an in-between, I don't want to trivialize all challenge and I don't want to miss out on the unique tools the game provides.

A mix of my playtime between Counterstrike: Global Offensive and Counterstrike 2, just putting this here to document my playtime and let people know I played it!

I wanted to finish my Valve list off, let people know I've played Team Fortress 2 before!

2016

This review contains spoilers

Legendary experience; the music, the boss fights, and the ending were master class. I really enjoyed the fake out of the final boss being the easiest in combat though the challenge comes to be the emotional toll, it's jarring and a surprise you don't see coming.

2019

This review contains spoilers

Thy Flesh Consumed completes DOOM, it's a final gauntlet that throws its biggest challenges at you and makes you feel at your most powerful. Levels demand you explore every niche and investigate every suspicious wall for an elevator or secret door, though never to a point of frustration as interacting with every wall in the room the game funneled you into will yield results without a need to stoop to a guide to find your way around. Your arsenal is never more complete than in Thy Flesh Consumed, you'll be keeping a constant stockpile of ammo for every single weapon and be facing droves of demons that demand that firepower. Level 7 is my favorite and least favorite level, favorite because of the points mentioned with the level acting like a massive puzzle to navigate though at the very end there is a cyberdemon in the smallest of confines that you cannot defeat without some serious patience or serious cheese. The rest of the game has sprinkles of what makes Thy Flesh Consumed so special, but it is only fully realized when you reach the fourth episode.

I'm bothered by how Freddy's mechanics are poorly communicated and I still don't understand in full how he works, though it was a great experience and I'm glad to finally have completed the game.

Why is this game on Nintendo Switch?

This review contains spoilers

The maps and weapons are generic sci-fi, but it's not monotonous as every weapon and map are distinct from the one another; I don't hate the generic look of Titanfall either, it's competent and easy on the eyes. The Titan designs are very cool, and the ending was an emotional sucker punch after building a relationship with BT throughout the game with all the fun conversations you get to have input in during the campaign.

I have horrible memory, I ended up having to restart multiple times given how I struggle to remember and warm back up to Metroidvanias. It was a great time, replay necessary for more in-depth review, but I really think it's worth your time and money. Challenging, engaging world, fluid combat.

Unique and fun, it isn't overcomplicated and there are few words to say about a simple pleasure like VVVVVV.

When I played through Half-Life, it was magical. Outside of the beginning with the tram and disaster, you are free to just go! There's nothing ripping you out of the action, no cutscenes or forced character interactions, you can just gun it. I would like to comment NPCs are necessary to progress in certain areas, though they feel more like a key or puzzle piece you can take with you rather than a character who forces you to sit down and have a conversation with them (replay necessary, believe there is one moment where an NPC becomes a bother though I can't remember which Half-Life given they all blend together for the most part, overall you can kill or forcefully silence a majority of NPCs with no repercussions). I am not a fan of some of the weapons, too situational or entirely useless and introduced at a point in the game where it's about to end and there are no situations you can really use them. Replay needed for more in-depth review.