Dirk_McThermot
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Dirk_McThermot is
now playing
Soma
3 days ago
Dirk_McThermot
completed
Soma
3 days ago
Dirk_McThermot
backloggd
Hades
6 days ago
Dirk_McThermot
completed
The Painscreek Killings
7 days ago
Dirk_McThermot
earned the Gamer badge
7 days ago
Dirk_McThermot
completed
Unboxing the Cryptic Killer
7 days ago
Dirk_McThermot
completed
Unsolved Case
7 days ago
Dirk_McThermot
reviewed
Metroid Prime Remastered
I've been a Metroid fan since childhood and I'd known Prime 1 was consistently ranked as the best or second best of the franchise, alternating with Super Metroid. Since I never had a GameCube, I relished the opportunity to finally get to play this. It's obviously good - it wouldn't have been remastered if it wasn't - but I have to admit it left me disappointed in several aspects that I wasn't expecting.
For context, the last Metroidvania I played before this was Metroid Dread, and I loved it. It felt like a refreshingly modern take on the classic 2D style with excellent boss fights and most of the level backtracking only coming into play with finding optional bonuses and secrets. In stark contrast, Prime is built entirely on the concept of backtracking. The core goal of finding the 12 chozo artifacts is married to the design philosophy of the player coming across something gated behind a lock that can only be unlocked with an ability that will be gained later. As a result, you're destined to have to retread the exact same rooms, obstacles, and enemies dozens of times before finally getting what you're looking for. I know the whole series is built on that design philosophy, but this game pushes it to the extreme.
My other major complaint is that the enemy respawn system is gratuitous, and this point is another reason why the lengthy amount of backtracking got annoying. You'll enter a room, kill all the enemies in it, move to the next room, realize you took the wrong exit after a few moments, return to the prior room, and all the enemies will have already respawned. This got so tiresome that I started simply running through rooms ignoring enemies in the later parts of my playthrough. Regarding bosses, they're okay for the additional challenge they present, but on Normal difficulty they feel like they have way too much HP. Fights went on for so long that I grew bored before they ended.
I'm still glad I got to play this piece of gaming history, especially as a die-hard Metroid fan, but this is my least favorite of the ones I've played. A good game that may have been a masterpiece when it first came out, but by the newer standards both of its own series and of others, it's still somewhat dated. Oh yeah, the ambient music absolutely slaps too!
For context, the last Metroidvania I played before this was Metroid Dread, and I loved it. It felt like a refreshingly modern take on the classic 2D style with excellent boss fights and most of the level backtracking only coming into play with finding optional bonuses and secrets. In stark contrast, Prime is built entirely on the concept of backtracking. The core goal of finding the 12 chozo artifacts is married to the design philosophy of the player coming across something gated behind a lock that can only be unlocked with an ability that will be gained later. As a result, you're destined to have to retread the exact same rooms, obstacles, and enemies dozens of times before finally getting what you're looking for. I know the whole series is built on that design philosophy, but this game pushes it to the extreme.
My other major complaint is that the enemy respawn system is gratuitous, and this point is another reason why the lengthy amount of backtracking got annoying. You'll enter a room, kill all the enemies in it, move to the next room, realize you took the wrong exit after a few moments, return to the prior room, and all the enemies will have already respawned. This got so tiresome that I started simply running through rooms ignoring enemies in the later parts of my playthrough. Regarding bosses, they're okay for the additional challenge they present, but on Normal difficulty they feel like they have way too much HP. Fights went on for so long that I grew bored before they ended.
I'm still glad I got to play this piece of gaming history, especially as a die-hard Metroid fan, but this is my least favorite of the ones I've played. A good game that may have been a masterpiece when it first came out, but by the newer standards both of its own series and of others, it's still somewhat dated. Oh yeah, the ambient music absolutely slaps too!
8 days ago
Dirk_McThermot
completed
Metroid Prime Remastered
8 days ago
Dirk_McThermot
finished
Serious Sam 3: Jewel of the Nile
Croteam experiments with the level design on this one quite a lot, and it usually doesn't pay off. I played the first 2 levels on Normal and that difficulty is still too hard for me, yet Easy is too easy (which is an issue with the other games in this series that I've played). The approach taken by this DLC seems to be placing more of a focus on fewer hordes of enemies and more heavy enemies that fire at you from a distance, encouraging the use of the sniper rifle much more. The fact of the matter is that staying at range and chipping away at enemies isn't nearly as fun as trying to back away from a swarm and cleaning them up with a big arsenal of weapons.
13 days ago