DonPachi 1995

Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

1 day

Last played

May 30, 2024

Platforms Played

DISPLAY


CREDITS USED: 31
RATING: That $31 could've gone to a nice AA/Indie game

I love shmups but have never played what we call a "CAVE" shooter (i.e. a shmup developed by CAVE). CAVE Shooters are some of the most popular shooters amongst shmup fans. All CAVE shooters usually consist of these 3 attributes:
1. It is a vertical bullet hell shmup
2. Beautiful gorgeous 2D arcade graphics
3. Every ship has a rapid fire mode and a focus mode, done by respectively mashing the shoot button or holding it down. Rapid fire is self explanatory but focus mode is when all your projectiles focus into one high damage dealing laser in exchange for slower movement speed

Today was the day I thought I'd get into CAVE shooters, and started with none other than CAVE's first shmup, DonPachi.
I love the artstyle in this game, it kind of reminds me of a newer Gundam artstyle. Since this is the first CAVE shooter it is also one of the roughest and hardest in terms of design. It is generally a good shmup but can feel a little too overly chaotic, even for a shmup.

A big detriment that I did not like about this game was the fact that the 2nd half of the game is just the first half again, but with more enemies and bullets. I feel like later CAVE games will be more fairly balanced and not as repetitive considering the reputation these games have, but I can see why DonPachi is not as highly regarded as DoDonPachi (the sequel). Still it is a solid shooter that was a good first attempt by CAVE, and already nailed down the signature gameplay CAVE were known for. If DonPachi ended halfway through, I would have liked this much more, but because of it's repetitive nature I don't see myself replaying this one to either 1 CC it (Clear using 1 credit) or bring my credits used score down.