9 Reviews liked by E9wii


This review contains spoilers

As seems to be a growing theme with the Fallout 3 DLC (and the game itself), there seems to be a really strong base that was created, only to be let down by the details later on.
This expansion deals with the question "what is the cost of freedom, and is it worth that price", or at least that's what it tries to raise. The atmosphere is wonderfully crafted as you enter the Pitt, with the game informing you that there's no turning back over the course of the DLC, and once you exit the tunnel you find yourself at odds with raiders fighting your way into the slave camps. Once at the gate, past the point you give up your weapons you feel alone and cautious... until you do one singular mission, have an entire arsenal and are able to complete the rest of the DLC with triviality. The main question posed, "Is it alright to kidnap a child to cure a disease and free slaves" thinks it's smarter than it is. It reads as one of the lesser Original Series Star Trek episodes - which considering how the Enclave is treated in the main story, is not much of a surprise.

I enjoyed much of this DLC, but it's much shorter than it needed to be, and was lacking on the emotions that should've been such an easy win for the set-up that was created.

I love being able to travel Egypt and learning about its history, so freaking cool

certainly one of the most ambitious games on 2600, and a first stepping stone for adventure and platformer games of the NES era to succeed. That said, it's uh, not great to play today.

"It's not a bug, it's a feature"

this is my peak wwe game the cover reminds me of a simpler time.

game is only decent bc of nostalgia

This game is fantastic, have so many things to do in the map is gorgeus

Nostalgia super strong for this one