This review contains spoilers

Interesting in terms of how it expands the scope of Ray - Part 1 with mini-games and so forth and being a bit longer but still functionally the same thing. There's a lot of violence and high-tech military stuff and a resourceful and violent protagonist who will do anything to get a job done. Pretty much anything that can be said about this game can be said about the first one. Violent, edgy, dark sense of humour where it combines violence with slapstick gags on occasion. That sort of thing.

It's weird how the first game is very self-contained and yet this one (SPOILERS) ends on a cliff-hanger and then there's the Ray - Part 3 introduction movie that expands on it a bit. Apparently the third Ray entry was supposed to be this big open world thing with way more choices and ran an hour in length but it just never came into fruition. I mean yeah, I think this game does very much come out of a very specific teenaged headspace if we're being honest. Wild how so many people played stuff like this and Nicky Case's The Game series. Hey, does anyone reading this remember these games? Possibly.

Pretty much everything you'd expect from an edgy 18 year old making a surprisingly inventive choose-your-own adventure film. Like yeah, it's really just that and I guess it's also interesting in terms of how all the characters are depicted like the fourth graders from South Park and its meandering plot that then actually develops into something. Really short but it doesn't really waste its time so yeah. There's a scoring system in this that seems to favour you being an ice cold killer than anything else but it's a bit arbitrary. Doesn't even count it for you so you'd probably just outright miss it on a first playthrough. Also yeah, nostalgia and stuff. Yay. I played this at a very young and impressionable age.

I wonder if Matt and Trey have ever played this game? Possibly.

Pretty heavy and complicated and I do like how this does explore options with coming out where it's invariably difficult and just navigating around situations where things are not understood, precisely contextualised and I guess the sort of messiness that exists with situations both interpersonally and with regards to understanding yourself. It's just yeah, something about queerness is that it is one of those things that can become a bit strange in terms of how it exists with both societal and self-inhibition and the perplexing nature of dealing with those elements, and I guess this game does really showcase those feelings in a very concise way but also where there's a deep personal element behind it all. It's seldom static but something that exists as an unravelling process of sorts that can be about as anguishing as it is relieving to come to grips with yourself. Harrowing is probably a good way to describe the whole process - but also I guess how it parallels itself with the temptation to numb and inhibit or not express your emotions and so forth. This was cathartic to play when I played it.

Oh god, like I think this game can be kind of incisive at points but it's also fascinating in terms of both existing as a zeitgeist of the year 2008 and where everything was at during that time, and also being the sort of product of imagination of an edgy 14 year old who probably watched way too many South Park episodes or something. It's sort of like that and sometimes the satire can be really blunt and obvious, sometimes it's really, really of its time and sometimes it can be kind of funny. It at least isn't like something like Meet the Spartans (2008) where it solely just existed as dumb people marinating their brains with pop culture and stuff like that so yeah. Also, this is a game where you just repeatedly commit suicide over and over again and sometimes it becomes a bit more inventive. This whole game is just a collection of mini-games and occasional short cartoons, honestly.

That said, it's also like, apparently there's nobody else out there who dislikes this game as much as its own creator who just looks at all these Let's Plays and people talking about it and is like "Oh my god, why am I known for this?" but has also kind of reflected on some aspects of it as what they eventually went onto do with games explaining complicated systems in intuitive sorts of ways. There's the Capitalism: The Game and the Prisoner's Dilemma: The Game that really stood out to me, the former you just grow bigger and bigger and achieve more success than your peers, and the latter is sort of like Case's later game Evolution of Trust (2017) only that... good lord. I'll say that much. In all fairness, considering the circumstances with how this game was created, you could do a whole, whole lot worse. (thinks back to my 14 year old self making games and shudders!)

I remember playing this at a time when I was like super feeling anxiety and just wanting to get some sort of grips on those feelings, and I guess this really works in terms of just like showing a game that precisely contextualises feelings like that. It's like, anxiety is useful given proportion and I like how this shows the sides of it with the sort of decision making or lack thereof with anxiety either being this all consuming thing or something you're numb to and ignore. Some pretty cute and nice looking visuals in this as well. Anxiety is depicted both as a cloak and a barking wolf who either alerts you to danger or is annoying and exists within some sort of malleable combination of both being misunderstood and not entirely understanding itself.

Honestly didn't know how much I needed this game and it's just kind of wild how gonzo it all is and just how it's so offensive to the point where it eclipses offensiveness and becomes more like something out a surreal nightmare or something. Really admire how this game is always so inventive with its level design and scenarios even though it also definitely does have a feeling to it like the rest of it is just stitched together with scotch tape but it's utterly compelling all the way through. See I think these games are just something that appeal to the misanthrope in all of us and there's a genuine sense of catharsis that I get from playing this and what's more is that it is genuinely funny. I dunno, but something about a game featuring Al-Qaeda becoming a hippie movement or the insistence this game has on integrating Uwe Boll's Postal movie as part of its narrative and again, just how surreal it all really is, definitely sticks out to me.

Smart thing that this game does is how it simultaneously appeals to the woke and anti-woke crowds, with a really good example being about how Milo Yiannopoulos is featured in this as the owner of a gay bar that you have to ruin karaoke night in. Now either you find him affable or charming or you find him obnoxious as all hell, but good news with the latter one, you can also murder him, dismember his corpse, set him on fire and then urinate all over his remains, if you wanted to. I marvel at how inventive and interactive these games are, to be honest. Nothing else like them.

More a mood piece than a functional video game and just a really strange example of something with such repetitive shooting gameplay yet the atmosphere and the storytelling and just the sort of feelings conveyed with it definitely compelled me. What's so interesting is how staggeringly different this is from Postal 2 both in terms of their interactivity (this is literally just shoot people to complete the level.) and also in terms of their tones where this one favours way more of this dark, angsty tone and seems to favour psychological horror above black comedy. This game's relationship with horror is the same as Postal 2's relationship with black comedy is and vice versa - like this starts off with Se7en esque title sequences and noisy industrial music just exuding dread. Some of the Postal Dude's quips and some parts of the game definitely do have understated dark humour behind it but unlike Postal 2 - it's not like the overwhelming element of it. That said, god, both games are just not at all subtle with their storytelling and I guess also notable is how the September 11th attacks happened in between the two games and this one just seems more focused on the psychology behind a spree killer and the inexplicable nature of it. Who knows what makes people tick?

Also definitely is elements of this game that feel edgy for the sake of edginess and it's also definitely a game that's very short and minimalist and will probably take you about three hours tops to complete. I dunno but this was kind of a weird stress relief game for me. Nothing relieves stress more than a game where you just gun down a bunch of people for the sake of it. Oh, also the fire mechanics in this are kind of fun but nowhere near as fun as Postal 2's fire mechanics. Also you can't urinate in this game but you can definitely still kill yourself. Oh how times change.

Uh yeah. Did anyone know this game existed without just logically deducing it from Postal 2? Possibly.

Damn, this is just immense and endlessly creative and honestly it's the type of thing that really expands on Doom while turning it into its own thing entirely, and I just loved all the environments and level design in this. When I mean immense I mean IMMENSE, and god there's something about the way this map plays with DOOM's terrain where so many of the individual levels are just so distinctive in their own right. I mean it's also a heavily collaborative effort but it really does seem to work so well even if fundamentally this game is just "kill monsters, collect three keys." and so forth. There's levels in this that took me literally DAYS to finish with just how huge they were and it's also weird how like they're just in the middle of the game and then the next level afterwards would be completed within a few minutes. Also just the way that this plays with hidden areas and Doom's puzzle solving mechanics were certainly interesting, just with how intuitive it is. There's a whole bunch of times where I flipped a switch, an entirely new areas opened up where I killed hundreds of imps with my chaingun and BFG and what proved to be the deadliest weapon of all in this game... monster infighting, which is just yeah, you know.

This was really good though. Doom's gameplay has that nice combination of simple yet intuitive crossed with graphic violence that gives it such a rhythmic quality to it and yeah, I played this a lot and found it weirdly relaxing. That, and I liked how each of the episodes in this felt so distinctive from each other in terms of their settings and oddly it gave it kind of an abstract storytelling vibe to it. One thing I will say is like before this game is IMMENSE, like it's huge. It's weird when like one of the main things I may or may not have against it is that it's overwhelming but my god, you know. Definitely a must play for Doom fans.

This is probably on par with Thing-Thing 3, I guess. Honestly kind of strange how a lot of the shooting in this becomes a bit mundane at points, but it's also kind of staggering just in terms of how you can explode people with your bullets in this one. I liked the atmosphere in this but these games kind of have an atmosphere where it borders a lot on edgy nihilism if we're being honest. Nothing really has a point to it other than people being exploded with a whole arsenal of weaponry at your disposal. The two weapon capacity in this is kind of something too.

You get called a "he" in this even if you explicitly create a female character. Seems fitting with the tone of this game honestly.

Hey, a Thing Thing game which actually just neatly balances all the shooter elements together and offers up actually way more of a story this time around. This one does have like a combination of background details and introductory codec calls, but it's kind of interesting just the atmosphere that exists with this game. Also feels sort of similar to Madness Combat in terms of how it has this story involving a conspiracy theory with a corporation and just the obsession that the developer has over characters like edgy guys in trench-coats and mummies and what not. These games are like so into a teenaged headspace with all their violence and dark tones, honestly.

A bit better than Thing-Thing 1 and I had a pretty good time with this one, tbh. Kind of broken in some respect though like with how the gun that you start off with just has insane recoil and it just takes a while to get used to it. Sort of thing with kind of outlandish mechanics where I guess it just sort of made sense to the developer to add them. I really liked the Survival Mode in this where you just like test out your arsenal of weapons.

This has a great soundtrack as well but it's also literally just Vectorman 2's soundtrack.

Less a complete game and more a proof of concept of a side-scrolling shooter where you escape from a research facility. It functions but it also feels kind of empty in a lot of respects. Literally only knew this game existed just because of the logical deduction that "there had to be a Thing-Thing 1."

Really fun to play but also something where it's just so in-your-face with satirical elements and really the kind of thing where you inevitably wind up playing as an evil (and inexplicably immortal) businessman just investing into growth of the oil industry and nothing else. It's interesting and I like the way in which you start off small and then you just grow and grow and suddenly you're like involved in the invasion of other countries, greasing up politicians and the growing environmental movement opposing your business and so forth. It's not subtle but at the same time I loved how it introduced all these complications just when you're like building your business and not really thinking about things and then there's PROBLEMS to deal with. Interestingly there's a bunch of endings to this depending on how you play and where the most optimistic and happy one occurs if you just outright suck at your job.

This was one of those games that, as a small child, I didn't really get much of the satirical elements behind it and I was just kind of vibing along with it. One of those things where it takes a tycoon game and uses it to explore themes of the evils of advertisement, marketing and spin, labour exploitation, industrial slaughter of cows to create food, environmental themes regarding global warming and climate change, and the intersection of all these elements to show the unsustainability and lack of ethics behind never-ending growth. This would be all well and good if the game was actually fun to play and didn't suck. Oligarchy, by the same developers, is much better than this.

Cursed game, honestly. Haunted, almost bereft of commentary. Okay, actually I think this really feels like someone trying to make a Hitman ripoff but also occupies this chasm of being simultaneously an inane shitpost and something with high-flung pretensions of "exploring the darkness of a Yandere who must appease senpai but hide the dark side of herself; eliminate her rivals." and stuff like that. Basically a stalking simulator but it's also like unfinished and broken and it feels like with what John Kricfalusi did with the adult Ren & Stimpy series where it just kind of exists as a bunch of his own ruminations which are perverse but ultimately way less interesting than the creator would have you believe. Also is strange how popular the "making of" videos of this game were and just how it inevitably wound up existing as a document of the creator's slow breakdown - as absurd as it is just outright depressing, like something out of a Todd Solondz film.

There's games where I outright believe you shouldn't play them because they'd leave a stain on your soul and this is one of them.