Eganworks
Does what it says on the tin. Playing Battlefront on Switch in bed rules. Had a rocky launch that I didn't really notice, and still has some issues, most notably weird audio stuff, but it's largely fine. At the end of the day, I'm really only ever jumping into a handful of Instant Action matches, so for me this is good.
2023
2024
2020
2021
2019
2011
2022
Probably the best Mario game next to SMW, but the multiplayer is surprisingly unforgiving, which I get because how can you really make the flow and skill of Mario fun with another person without literally melding your minds but it's hard to play with another person without having to slow yourself down or the other person just having a kind of mediocre time.
2021
It's gorgeous, I'll give it that.
Looking past the visuals, it's a series of quick-time-events for which you have no context or direction until you fail them multiple times.
That's not to say the game can't produce moments of genuine joy, but the misses outnumber the hits, and each section slowly becomes frustrating and tedious.
Yet, I find it hard to fault AW in light of its elegance and intuitive nature. Sure, my first reaction to nearly every situation I was put into was, "Huh?" But there are only so many actions available to the player, so they'll probably get it eventually.
Unfortunately, "they'll probably get it eventually" isn't quite good enough for me. I get what AW is doing, and I even like a lot of it in practice, and the whole of it in theory.
I suspect this is a game that feels better its second time through. The player's role as "guy learning the script" has never been felt more acutely than when playing AW, so it stands to reason that once you know the script, the performance is more enjoyable.
For now, though, it just made me groan too god damn much.
TL;DR: It's nice to look at, but you sure as shit can't play it.
Looking past the visuals, it's a series of quick-time-events for which you have no context or direction until you fail them multiple times.
That's not to say the game can't produce moments of genuine joy, but the misses outnumber the hits, and each section slowly becomes frustrating and tedious.
Yet, I find it hard to fault AW in light of its elegance and intuitive nature. Sure, my first reaction to nearly every situation I was put into was, "Huh?" But there are only so many actions available to the player, so they'll probably get it eventually.
Unfortunately, "they'll probably get it eventually" isn't quite good enough for me. I get what AW is doing, and I even like a lot of it in practice, and the whole of it in theory.
I suspect this is a game that feels better its second time through. The player's role as "guy learning the script" has never been felt more acutely than when playing AW, so it stands to reason that once you know the script, the performance is more enjoyable.
For now, though, it just made me groan too god damn much.
TL;DR: It's nice to look at, but you sure as shit can't play it.
2022
2022