Bio
they/them

picross, my beloved
Personal Ratings
1★
5★

Badges


Famous

Gained 100+ followers

1 Years of Service

Being part of the Backloggd community for 1 year

GOTY '23

Participated in the 2023 Game of the Year Event

Organized

Created a list folder with 5+ lists

Trend Setter

Gained 50+ followers

Treasured

Gained 750+ total review likes

Roadtrip

Voted for at least 3 features on the roadmap

Best Friends

Become mutual friends with at least 3 others

Pinged

Mentioned by another user

Popular

Gained 15+ followers

Donor

Liked 50+ reviews / lists

Shreked

Found the secret ogre page

Adored

Gained 300+ total review likes

Well Written

Gained 10+ likes on a single review

Listed

Created 10+ public lists

Noticed

Gained 3+ followers

Elite Gamer

Played 500+ games

Loved

Gained 100+ total review likes

Gamer

Played 250+ games

Liked

Gained 10+ total review likes

Gone Gold

Received 5+ likes on a review while featured on the front page

N00b

Played 100+ games

Favorite Games

Batman: Arkham Knight
Batman: Arkham Knight
Castlevania: Dawn of Sorrow
Castlevania: Dawn of Sorrow
Pokémon White Version
Pokémon White Version
Super Mario Sunshine
Super Mario Sunshine
The Legend of Zelda: The Wind Waker HD
The Legend of Zelda: The Wind Waker HD

714

Total Games Played

000

Played in 2024

000

Games Backloggd


Recently Reviewed See More

I grew up with this version (Wii) of Unleashed, and it's always been a goal of mine to come back and beat this thing since I never did as a kid - I think I got stuck on Shamar - and man, it held up. I always thought, in retrospect, that that shorter bursts of speed from this game's boost was really disappointing compared to the continuous boost of the 360/PS3 game and later Sonic games in general, but actually playing this, I kind of like that it makes you think more in the moment on if you want to boost or not. You're pretty much always going top speed in other boost games, but here you have to think "is this a good time to boost? Will I accidentally launch myself into the stratosphere?" Though there are other times where even if it seems fine to boost, you'll suddenly come up on some enemies you couldn't see before and now you can't take an upper pathway, or a boost pad will rocket you into the skybox because they didn't want you to boost there. Overall, though, it's kind of an interesting dynamic.

I like that the settings of this game are more varied than other globetrotting adventures in games. Yeah, Italy and China based areas are typical, but you don't tend to see levels in games based off Greece, southeast Asia, Inuit settlements in the Arctic, or, hell, even the Middle East is often underrepresented, but they're all here and it's really nice. They even got Michigan in here - thanks Eggmanland!

Easily the most controversial part of Unleashed is the main gimmick of the nighttime stages where Sonic gets a bit fluffier, stretchy, and way slower. People really don't like the slower paced platforming, and the very obviously God of War inspired combat. But I've always loved these parts so much. First of all, the vibes are incredible. You're often accompanied by smooth jazz as you romp through the local towns, and while the graphics aren't top tier or anything, I think it's pretty pleasant in the nighttime stages. The combat is pretty shallow, but I think it's fun enough to bear throughout this game.

I made it my mission to go for 100% completion in this game, and it was a blast for most of it. I mostly got all S ranks in the nighttime stages barring a few fumbles, so those were one-time deals. Daytime stages were definitely more troubling, but learning the levels and mastering the movements of this game was really satisfying; the time limits to get S ranks were just low enough to need to work for but not so low that it was frustrating.

But that's just talking for the main levels' goals. The more I looked into 100%, the more annoying it became. In each area of the game (except Eggmanland), there's a shrine that contains 3-4 rooms opened by collecting Sun Medals and Moon Medals, each of these rooms are more or less puzzles where you switch between Sonic as a hedgehog and as the Werehog. These rooms aren't too bad (except on that was particularly annoying), but I eventually found that I needed 69 Moon Medals (that's not a joke, they just happened to go with that amount) to open somewhere around 5-9 rooms - don't remember the exact amount. But I had beaten every level possible. Well, it turns out that you need to collect every single piece of concept art, music, cutscenes, and tips in order to do everything. And the game is really bad about telling you where these are, vague hints of where they are. They don't tell you specific levels - hell, they don't even state the continents by name you just need to know that, say, Chun-nan is the third continent (despite being the fourth on you visit). The game doesn't tell you if you've gotten all the items in a level. It doesn't tell you if a villager in the town has an item for you. It doesn't tell you if a new Gaia Gate has opened up. You just gotta figure it out yourself or find the surprisingly sparse guides people have made out there.

I think the worst part is your reward for doing everything. The level you unlock is the worst one in the game. It's in Adabat for no real reason, you're running on winding paths that make boosting nigh impossible, there's almost nothing on these paths, and getting hit one time makes your restart. You ultimately unlock the special short films which are neat but... c'mon, no one wants to go through all that effort to get those one Wii quality. I don't really expect games to have great completion rewards, but if the path to those rewards are tedious and full of poor menuing, then it's a sad day.

I always knew that if I went back to this game, I'd still like it, but I really didn't expect to get as much out of it as I did. I still haven't played the HD (for lack of a better term) version, but I've always thought it looks fun as hell and cranks up what like about the Werehog and daytime stages tenfold, so I'll be happy to get around to that eventually.

it's almost three in the morning as i finish this up. i started the cleanup at ten p.m. if that goes to show how bad the collectibles are

So, I'll admit, I did, a couple nights ago as of writing this, briefly play Human or Not? despite knowing it was AI and, although I wasn't certain, I could guess it probably would contribute to teaching the AI, which by itself can lead to unsavory consequences. I should have known better and shouldn't have contributed. If it makes you feel better, it wasn't even fun and was overall underwhelming; whether it's a bot or a human, it was super easy to figure it out, it was incredibly easy to confuse the bot and make it not respond, leading to around 40 seconds of time wasted, and it's rare to find a fellow human. My score (if I were to give it one) would be negative anyway.

However, I recently found out that, as stated in their own Terms of Use page (that link is to a Twitter thread with a bit more information on the matter) that it is an Israel-based website, and they openly support Israel. On top of that, they share personal data collected from the website to third parties who can sell the data. I'll be honest, I don't really understand all the ins and outs of it, but I do know that I don't want my time playing a silly game in any way contributing to ongoing ethnic cleansing, inadvertently supporting the government directly responsible, and allowing them to share and sell my personal information.

Consider this a PSA to avoid this game and site. Do your clicks, support the people of Palestine, and FREE PALESTINE

Exactly what it says on the tin. Feels like a Captain Toad level but you play as Link. Which is ironic since that's how Captain Toad originally started as conceptually.

I don't know if it's just cause I haven't played OoT in a second (like, literally a month or two lol), but I kept messing up simple things. Walking slightly diagonal instead of straight which caused me to fall off a ton, repeatedly falling off vines I hooked to making me climb all the way to the top again, getting hit by Keese multiple times. Maybe I'm just tired, but all these stupid mistakes made this playthrough take way longer than it needed.

Anyway, this was fun. Big fan of putting Mario in Link's world and vice versa, it's always great fun. Hope this mod developer takes this concept further; I know a full game of this was going to be done by someone but that was cancelled, I'd love for it to come to fruition.