It was only towards the end that I realised, wait a minute, this is Fallout! It was a much longer game than I was expecting precisely because of all the various Fallout-style quests.

Obviously not in the setting sense, but collecting resources, story choices, exploring the facility. It's like if you mashed Fallout 3 and Alien Isolation together.

Which I enjoy. I was worried that the crafting system would be obnoxious but it's so detailed and sophisticated I got into it. Plus I have to give props to a game that has so many destructible objects. It's really impressive from a technical standpoint.

I was enjoying getting engrossed in the weird lore, told through System Shock-style audiologs and diary entries, and while I was a little thrown by it all at the start I began to appreciate the characters more going in. If anything I wanted more human stories.

Will always appreciate a game being explicitly anti-capitalist in its storytelling, with an evil corporation exploiting natural resources and using human test subjects only for things to go horribly wrong. The most fanciful idea in science-fiction is that corporate monsters will actually meet with karmic retribution.

Enjoyed the game, and actually appreciated the twist ending. Also managed to get the gold trophy for doing the most empathetic playthrough, the silver trophy for not killing any humans and got a silver for reading all the emails, all on the first playthrough. I'm nothing if not thorough.

Reviewed on Feb 10, 2024


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