G1G4S
Bio
Just a fan of Enter The Gungeon :)
Just a fan of Enter The Gungeon :)
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1 Years of Service
Being part of the Backloggd community for 1 year
GOTY '23
Participated in the 2023 Game of the Year Event
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Become mutual friends with at least 3 others
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Gained 3+ followers
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Gained 10+ total review likes
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Total Games Played
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Played in 2024
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Definitely, this game was a surprise for me. I had only seen the trailer and bought the game on a steam sale.
Besides the game's art being absurdly beautiful, the OST is one of the best things I've ever heard while playing something.
The mechanic of doing everything on a motorcycle at first seemed very difficult to me, but with time and with the assists the game gives you, like allowing you to bump your head on some things, everything becomes very fluid and natural.
The story is quite interesting; the world reveals itself to be more than just a "mad max" with animals, and it captivated me a lot, both the characters and the plot as a whole.
As a metroidvania, I liked it a lot. I think there could be more places to teleport to in such a horizontal world, but overall, it does everything that a satisfying metroidvania does.
The weapons have a good variety, with noticeable differences, and I noticed that I wasn't penalized for not using the ones I didn't like. It was clear that some would help me more in certain moments, but the fact that I could use any of them as a primary weapon left me satisfied. Another point I liked is that unlike other games, in this one, the initial weapon isn't left aside because the new ones are much better. I used the first weapon the whole game, just having to upgrade it, and it was very good. Another cool point is that the shotgun changes the gameplay, allowing you to reach previously inaccessible places.
The boss fights and enemy encounters are well balanced; the enemies have a small variety, but as you progress, they spread throughout the map, changing the environment.
Overall, I liked it a lot. A very natural and fun resource system, cooking gives significant improvements but not using them doesn't harm you, the gameplay is great, it has memorable areas, captivating characters, a good story, a wonderful OST—I highly recommend it!
Besides the game's art being absurdly beautiful, the OST is one of the best things I've ever heard while playing something.
The mechanic of doing everything on a motorcycle at first seemed very difficult to me, but with time and with the assists the game gives you, like allowing you to bump your head on some things, everything becomes very fluid and natural.
The story is quite interesting; the world reveals itself to be more than just a "mad max" with animals, and it captivated me a lot, both the characters and the plot as a whole.
As a metroidvania, I liked it a lot. I think there could be more places to teleport to in such a horizontal world, but overall, it does everything that a satisfying metroidvania does.
The weapons have a good variety, with noticeable differences, and I noticed that I wasn't penalized for not using the ones I didn't like. It was clear that some would help me more in certain moments, but the fact that I could use any of them as a primary weapon left me satisfied. Another point I liked is that unlike other games, in this one, the initial weapon isn't left aside because the new ones are much better. I used the first weapon the whole game, just having to upgrade it, and it was very good. Another cool point is that the shotgun changes the gameplay, allowing you to reach previously inaccessible places.
The boss fights and enemy encounters are well balanced; the enemies have a small variety, but as you progress, they spread throughout the map, changing the environment.
Overall, I liked it a lot. A very natural and fun resource system, cooking gives significant improvements but not using them doesn't harm you, the gameplay is great, it has memorable areas, captivating characters, a good story, a wonderful OST—I highly recommend it!
The game mechanics are quite interesting, and the game itself is quite fast, but still, I felt a lack of dynamism.
Not knowing what the collectibles are for was something that negatively impacted me.
If you don't collect everything in the levels, most of them are easily skippable because you can ignore almost all enemies and just go straight ahead. This is a point that impacted me a lot since I didn't know what the collectibles were for. Since there wasn't a clear reason, I wasn't motivated to pick them up, so I just went through the levels ignoring everything, and it ended up being very monotonous most of the time.
Among the three other alternative game modes, only one is unlocked after completing the game on the only difficulty available initially. This would make me play more if the game on normal difficulty had captivated me.
Even though they still showed that there would be a story part in the unlocked difficulty level, I personally didn't feel like continuing because I wasn't shown a reward equal to the effort, just like with the collectibles.
The bosses are fun, with interesting mechanics and well-balanced.
The graphics, sound effects, and stories are good; I didn't encounter any bugs or problems of any kind. The achievements also didn't motivate me to keep playing. Overall, it's a nice and well-made game, quite short, and has its charm despite some flaws.
Not knowing what the collectibles are for was something that negatively impacted me.
If you don't collect everything in the levels, most of them are easily skippable because you can ignore almost all enemies and just go straight ahead. This is a point that impacted me a lot since I didn't know what the collectibles were for. Since there wasn't a clear reason, I wasn't motivated to pick them up, so I just went through the levels ignoring everything, and it ended up being very monotonous most of the time.
Among the three other alternative game modes, only one is unlocked after completing the game on the only difficulty available initially. This would make me play more if the game on normal difficulty had captivated me.
Even though they still showed that there would be a story part in the unlocked difficulty level, I personally didn't feel like continuing because I wasn't shown a reward equal to the effort, just like with the collectibles.
The bosses are fun, with interesting mechanics and well-balanced.
The graphics, sound effects, and stories are good; I didn't encounter any bugs or problems of any kind. The achievements also didn't motivate me to keep playing. Overall, it's a nice and well-made game, quite short, and has its charm despite some flaws.