An overall improvement over 1st Mission, with more levels, adding the ever so iconic announcer, and bringing the same level variety from 1st Mission.

This game has very interesting ideas, that I would like to see attempted again. I liked the openish levels, and would like to see them tried again. Also the different levels that can be played wether or not a vehicle mission is either completed without dying or not.

A game that I have been sitting on for a very long time. Mecha Ritz, is what I believe all modern shooters should be. A very simple, but endearing plot. Great controls, with a multiple hit system in place and many different ships to use for multiple playthroughs. Overall a wonderful little shooter.

I have personally heard of this game since 2007, as I had always heard about this game from videos talking about what classic Super Nintendo games that you should have played. The only problem being that this game was never released in North America, and I barely knew how to have an emulator working at the time let alone add a translation to the game files (if one even existed at the time). Time would go on without me playing the game, and hearing it brought up every now and again. Until it was announced that it was going to get a HD-2D remake for the switch, I was already sold on the game, day one. I had gone into this completely blind minus what was shown in the initial reveal, and the idea of playing across different time periods (The wild west catching my eye back when I learned about the game). The story structure in Live-A-Live is, from what I can recall, very unique as there are seven chapters that span across different time periods. Each time period plays differently from one another, such as the Near Future chapter having the main character have psychokinesis and giving them the ability to read almost any npc's thoughts. Or the Imperial China chapter which sees you training three disciples with whichever one is chosen the most during training to have more levels and skills to use throughout the chapter. The only two real boring chapters to playthrough was Pre-Historic and the Distant Future. Pre-Historic was just because of how low damage it is overall and a not really interesting plot to keep me engaged. The Distant Future felt more like an adventure game with the puzzle solving that an adventure game brings, it is trying to tell a plot and have the player get attached to the characters but the chapter has very little combat and it is actively discouraged from trying to fight as it will lead to a game over if the player tries to fight. The soundtrack is pure bliss to listen to. Imperial China, Present Day, Near Future, and the Wild West battle themes are all highlights to me (it's a real shame that the Western battle theme didn't get used much in the game). Overall, if you have ever been curious about this game or are just looking for a fun RPG to get into then this game might just scratch that itch.

The best lego game that has come out so far. It expands so much on the lego formula that it is almost not even recognizable to the previous entries. There are two complaints that I have with the game, with the minor complaint being that when doing some puzzles debris and other characters can get stuck in the way when moving objects to solve a puzzle which can get annoying. The major complaint that I have is how fast the game goes through each of the episodes, episode 3 was my favorite to go through but it was also the shortest one out of all nine episodes. Due to it cutting or alliterating scenes from the films, I don't really remember that happening in the complete saga but it has been a while since I have played the complete saga. But with the release of the Skywalker saga, I might not go back as the gameplay has seen a massive overhaul and it is much more fun because of it. Lovers of the lego games and the star wars series should check this one out.

It Takes Two is another Co-Op game that must be played like that from start to finish. This game is mostly a platformer, but it changes the way that it is played about every 30 to 40 minutes. In Cody's instance, you have nails that can stick to walls and allow May to swing across them, the next you have the ability to grow or shrink, and then you have a cymbal that can be tossed around like a boomerang. The story of the game is strange to me, not because of the story that it tells but because of the pacing of the story. The intro and ending of the game feel rushed, while the middle parts of the game feel like they had time put into it and flowed with the game better. Overall, this game is great though, players will have a great time from start to finish as it is fun to move around, experience the ideas that the team had, and the fun that players will have in the game.

Weirdly enough I had actually preferred Tnk III over this one because this had felt a lot more slowed down than that of Tnk II.

Much bigger improvement over the original, actually very fun to play. Unlimited grenades and the new weapons are a genuine joy to play with.

This game is a perfect example of early arcade design. Some areas are designed for the player to die over and over again to get pasted the area.

Much like the other SNK beat 'em ups, it is very basic, boring and unfair. I am a bit disappointed that SNK had changed the Ikari Warrior formula from 2 to 3, as I had felt that 2 made massive improvements to the original game.

Fun game, if you are looking for a quick old school FPS to playthrough on the cheap, can't go wrong with this one. Guns change depending on the difficulty, the music and levels are great to experience.

Was a really fun twin stick shooter in the levels, but when it got to the bosses is where this game loses a lot point with me.

This is a very interesting single player for a fighting game, and I think that more fighting games should take some notes from this because this was very fun to play through. Instead of them being regular fights following a story told visual novel style, it is a sort of a beat em up told in a visual novel style. While that is big on its own because it allows for more enemies to fight and some of the boss fights within the game are very fun to fight with each one being unique. Customizing characters, while there, is not as important as the game makes it out to be. As I had just maxed out a weapon and just kept using for the rest of the game. Maybe if the weapons had more unique properties I would have experimented more, but as far as I know they are different from one another based on their stats. The length of the game is perfect because at the end of the day this is a fighting game and I would say that people who buy this would love to try other modes that isn't just the single player, but the fact that a hard mode is offered after the completion of story mode, the introduction of a MK like tower mode and having an arcade mode gives people who aren't really into just fighting others a lot of the time, something else to do. I feel like that this is something that other fighting games should try to do, have better single player options and this game definitely delivers on that front.

Original Playthrough started on July 26th, 2019. This is a very good Fire Emblem game with multiple ways to go about its story, which is good for people who only really plan to play through the game once. The ability to recruit almost everyone to your side is very powerful, as it eliminates the need to pick another unless you really wanna try out the route exclusive characters such as the three lords, their retainers and some extras. Minus the lords and their retainers, I don't think that much is missed out on in terms of characters due to having a unit that mostly likely outclasses them as those exclusive characters come in the second half of the game. Speaking of which I find it very annoying that if you wanna start a new game you have to replay the first 13 chapters of the game over again. This wouldn't be a big problem if there was a little difference depending on what house was selected, but there is no difference making the first 13 chapters a slog to get through. The opening really got to me by my third playthrough of the game, and I had just stopped playing the game all together. This is really only a warning for people who are going to try and 100% the game as the repetition can get to you. As for good things that the game did, as always with Fire Emblem games the characters and music are outstanding. The actual gameplay that Fire Emblem is known for is really good, with the additions of battalions, and bringing back weapon durability. It can make for some tense situations in the beginning when the player would be low on money and has to manage their resources more carefully, but this feeling goes away with more game time. The other part of the game, Gareg Mach, the over world in which the player can interact with the other characters is an interesting place to discuss. For the first half of the game (pre-time skip), it is very serviceable in getting to know the characters and setting. Although it does chug the game a bit in the frame rate department, and can be a bit clunky to navigate. For the second half of the game, I don't see why it is here other than to boost support with the characters that have been recruited. This makes me grateful that they had put a skip button if you don't wanna do these areas. This game has many great ideas and executes them very well, such as the additions to the battle mechanics and the ability to pick which story you wanna play a part in. My biggest gripe with the game is those first 13 chapters, for people who want to play the game multiple times. Overall great game and a must play for Fire Emblem fans, as well as a good introduction to the series to those who are curious.

Although this is another warriors game (Nintendo has really liked making warriors follow ups to their switch titles), I believe that the pacing is much better in this game than the original Three Houses. The main hub area also can be a hit or miss, as it is mainly used to up supports between units and forge gear with one of those uses being upping supports being something that I had stopped doing about halfway through the game. The new protagonist, Shez, is very refreshing to see as they gave them a personality that is more than just wanting to see peace or keeping them silent for the whole game. It was nice to see a player character get the Robin and Kris treatment where they get good writing. Overall good time killer, Three Houses fans will get more out of this than anyone else.