There's something swimming inside this sea of a terribly designed chase sim that is quality. I think parts of the story are written pretty well, especially the third act. That was the only part where me and my partner were at least somewhat invested. I also don't mind how much this is biting the likes of Silent Hill 2 and P.T. Deriving the work that inspired you is fine if the overall execution is satisfying. Which . . . some of it is, I guess.

However, the majority of the story was very shallow and uninteresting, and the amount of assurance that the message is NOT "Kill yourself lol" (ala The Medium, one of the worst games ever made which was also a Silent Hill biter) looped back around to being funny, speaking as two people that suffered from depression in our younger years.

"Don't commit suicide, everythin' gonna c alright." -This game when you load it, finish chapter 1, chapter 2, and chapter 3

The real brunt of this game's terrible design is at the end, at the 'final chase' sequence where not only are you expected to find 5 artifacts, trudge through a maze of rooms and doors, all while avoiding a thing chasing you, but Anita won't SHUT THE FUCK UP. I HATE HATE HATE this in horror games so much, it's more annoying than the stupid asshole you played as in Outlast. Yeah, she's panicked. No shit she's panicked. It's a panic-inducing situation I don't need her gutteral breathing voice bytes on repeat as I'm trying to solve a chase scene.

P.T. is LITERALLY one of the scariest pieces of horror media ever made, and Norman Reedus' blank ass character didn't SAY A GODDAMN THING. I hate this shit so much. You don't need to assure me that the character is scared, I know it's scary. Fuck off. The voice acting is mostly awful too, everyone sounds like 4Kids dubbers. It's all overacting and don't feel genuine for even a moment.

Anyway, bad (real) start to this Silent Hill resurgence. What a joke.

Reviewed on Apr 02, 2024


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