I was ready to hate this game like everyone else. I was still coming from the low that was Resident Evil 5, unhappy that they took the RE4 formula and morphed it into a what felt like a half-baked co-op 'meh'-fest. And Resident Evil 6 looked even stupider from the previews. And in the end? I actually had a lot of fun.

The one thing I find silly is how much people dog on the story being "so stupid" and I'm sitting here thinking "How is that new?" I've enjoyed parts of RE's stories, but as a whole they're usually very weak. And RE6 just sort of throws on that dunce cap and dances across a light show of the most immense pyrotechnics you've ever seen. Granted, the tone of the game isn't as goofy as that of RE4.

The gameplay takes some getting used to, I feel like Japanese developers have a somewhat tougher time with designing third-person shooters. And I didn't want them to just rehash RE4's design, obviously. So instead they rebuilt the design from the ground-up and made for some great options during combat. I love how the melee attacks worked, the stamina bars made it so you can unleash it without being prompted, but you had to be more strategic. Blasting through the co-op with a friend as well as this game's horde mode made for quite a treat, in my opinion.

All-in-all, I appreciated the unique angles each scenario took, but I understand the game isn't exactly for everyone. And there's enough low notes that take a noticeable amount away from the experience. Still, I appreciated Capcom's attempt to recreate the third-person combat experience this series was dishing out.

Reviewed on Jun 25, 2022


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