Goffers
Lovely game. The janky controls and slightly unintuitive gameplay are only small hurdles for what is a very pretty, dream-like experience. Once you get the hang of the controls the game gets really fun, and exploring the lovely environments (with an equally lovely soundtrack) becomes a very zen-like experience.
My only gripe is that there isn't more of it, I finished the game in under three hours and would've loved more challenging levels.
My only gripe is that there isn't more of it, I finished the game in under three hours and would've loved more challenging levels.
2020
An emotional narrative with influence from Yume Nikki that is constantly interrupted with a slightly dull Earthbound-inspired RPG.
I loved this game a lot but the dream portions just felt like filler, save for the occasional plot developments that came from it. The visuals and engaging emotion-based combat system saved it from being a TOTAL slog, but I won't deny how much I dreaded returning to another dreamworld section. For depressing games, it's important to have moments of levity so that the not-so-happy portions hit harder, but Omori seemed like it just injected a totally different game in between the depressing segments, and the result is very jarring.
I teetered between a 4 and 4.5 for this one, but I'll go with a 4.5 because despite the bad taste the dream segments left me I still think the art is fantastic and inspired, the narrative is emotional, and the combat system is fun even if it wears out its welcome. It's just one of those games where the positives vastly outweigh the major flaws.
PS. That song that played during the Bad Ending was so corny lol.
I loved this game a lot but the dream portions just felt like filler, save for the occasional plot developments that came from it. The visuals and engaging emotion-based combat system saved it from being a TOTAL slog, but I won't deny how much I dreaded returning to another dreamworld section. For depressing games, it's important to have moments of levity so that the not-so-happy portions hit harder, but Omori seemed like it just injected a totally different game in between the depressing segments, and the result is very jarring.
I teetered between a 4 and 4.5 for this one, but I'll go with a 4.5 because despite the bad taste the dream segments left me I still think the art is fantastic and inspired, the narrative is emotional, and the combat system is fun even if it wears out its welcome. It's just one of those games where the positives vastly outweigh the major flaws.
PS. That song that played during the Bad Ending was so corny lol.
Sucker Punch's writing team peaked in the PS2 era. Every attempt at crafting an engaging, relatable story since Sly 3 has fallen embarrassingly short. It's hilarious to me that their human-centric stories are passable at best, but the story of a raccoon, turtle, and pink hippo remains one of the most engaging sagas in all of gaming (Minus Sly 4, of course)
Sly 2 is fucking perfect, its story is an excellent follow-up to its predecessor and is interesting in a way very, VERY few games of its era were. The gameplay is more refined, the comic book art style is perfected, and the voice performances are all top-of-the-line. We didn't deserve this game, and the series didn't deserve the treatment it got after 3.
Sly 2 is fucking perfect, its story is an excellent follow-up to its predecessor and is interesting in a way very, VERY few games of its era were. The gameplay is more refined, the comic book art style is perfected, and the voice performances are all top-of-the-line. We didn't deserve this game, and the series didn't deserve the treatment it got after 3.
2019
2019
2011
2012
2002
1993
1989
2017
1999