This review contains spoilers

An heartwarming story about finding reason to live in an apocalyptic future, but one which doesn't quite fit the medium.

This really was an odd game. Much to the point that it wasn't much of a game at all. The graphics were pretty odd rather than unique. It was interesting to say the least but it wasn't captivating or artistically amazing. But that doesn't mean it was bad in any sense.

The gameplay is very barebones: you just navigate through a top-down RPG style scenes and interact with objects. There's really not much freedom for it either; you mostly just follow the game's specific instructions.

Now what makes the game really good is it's story and it's prose. Yeah odd thing to praise a game for it's prose and not gameplay. The game sets it apart in its story telling, with switching between dream and reality to contrast the condition the world then and the world currently is. The simple choice of having a pixelated overlay for dream sequences was just amazing.

The game focusing on character introspection allows for the extremely good prose that the interior monologue of the main character had, which really enriches the story being told and connects us with the main character even more. It just leads to the ending being more cathartic than it otherwise would have.

But that again brings me back to my main gripe. It's not a book. It's a game, and it really doesn't utilize the graphics that well (there are a few execeptions) to take advantage of the medium.

But with 43 minute runtime, and a good story and GREAT prose, it still ends up being a net positive experience.

Reviewed on Mar 01, 2024


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