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You Will (Not) Remain
You Will (Not) Remain

Feb 27

a Museum of Dubious Splendors
a Museum of Dubious Splendors

Feb 16

Dagon
Dagon

Feb 16

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This review contains spoilers

An heartwarming story about finding reason to live in an apocalyptic future, but one which doesn't quite fit the medium.

This really was an odd game. Much to the point that it wasn't much of a game at all. The graphics were pretty odd rather than unique. It was interesting to say the least but it wasn't captivating or artistically amazing. But that doesn't mean it was bad in any sense.

The gameplay is very barebones: you just navigate through a top-down RPG style scenes and interact with objects. There's really not much freedom for it either; you mostly just follow the game's specific instructions.

Now what makes the game really good is it's story and it's prose. Yeah odd thing to praise a game for it's prose and not gameplay. The game sets it apart in its story telling, with switching between dream and reality to contrast the condition the world then and the world currently is. The simple choice of having a pixelated overlay for dream sequences was just amazing.

The game focusing on character introspection allows for the extremely good prose that the interior monologue of the main character had, which really enriches the story being told and connects us with the main character even more. It just leads to the ending being more cathartic than it otherwise would have.

But that again brings me back to my main gripe. It's not a book. It's a game, and it really doesn't utilize the graphics that well (there are a few execeptions) to take advantage of the medium.

But with 43 minute runtime, and a good story and GREAT prose, it still ends up being a net positive experience.

This was a weird one. Probably my lack of experience with games is at fault here, since I hadn't played any game of this kind. Anything I critique would probably be a critique of the overall genre of this game, which just ties into me not being the main audience for it.

In this game, you open numerous doors, each door leads to a room of a museum which houses an artifact of legends - may it be a creation of a famous blacksmith or something from the ages of gods and demons. The stories of each item, which are like probably around 600 word long infodump, are interesting, but it feels something which would be more proper in a book form or a manga. Probably book would be suitable cuz the look of the items were severely underwhelming compared to the story regarding them, which, now that I think of it, might have been the intended effect. But it leads to a underwhelming experience.

The structure of the museum itself is pretty damn weird. It just seems to randomly connect multiple rooms with each other than follow a proper room layout. But maybe I am wrong and a replay of it could show me that. But I didn't like the game enough to do that.

But I have some positive things to say about this too, otherwise the 2.5 stars would feel weird. The visuals of the game does have it's own style, which is striking enough to get me to sit through the game. The music isn't anything to write home about, but it does create a fun atmosphere to have you want to explore the game. The lore of each items were fun to read, and it did show me something new that I didn't know has been done in games.

Since it takes less than an hour to play the entirety of it, I would still consider it worth it. Probably worth it for people who want "experimental stuff" too.



An immersive experience with immaculate visuals (99% of times) and perfect atmospheric music

I am still new to gaming so my rating and my opinion of this game might be conflated, but as a fan of HP Lovecraft's stories, I loved playing this. Despite being a fan of his stories, I hadn't read Dagon before. I think reading this in a Interactive Visual Novel format elevated the experience to some degree, but not having awfully lot of things to click at had made it less fun gradually. Especially for like 50% to 70% mark of the story. Graphics at some points were not as good due to some minor lighting issues, but for the most part, I am just angry at myself for not having a VR to play this. This would have been even more of an immersive experience otherwise. The sound effect and the music really does wonder, especially some of the sound effects used around the end of the story.

Would recommend, especially to someone who is a fan of HP Lovecraft's Works