Really fantastic. Fixes almost all of my problems with BOTW, but there are still disappointments. I wish we'd gotten more sky islands of the size of the great sky island and I wish that the damage scaling & armor system were reworked (and that the formerly amiibo-sourced armor pieces were dyeable). Haven't quite finished it yet.

Great idea, terrible execution. Not a fan. Not enough sanity checks on the backend to be enjoyable, too many stupid jokes involving the chicken. Winds up being annoying more than anything else.

Love the background art. That's about where my enjoyment began and where it ended. Movement feels very unrefined and I felt like I could (and did) take on any challenge from the get-go due to the insane arc on my weapon. Having little in the way of motivation for improvement wouldn't be so bad if the game captured me in some other way, but it really didn't. Came away feeling very disappointed after about an hour.

Had a lot of nostalgia for the final section of this game, but the rest of it was entirely forgotten over the past twenty years. Pretty weak overall- wouldn't give this one to a kid.

A potentially dark story that limited itself by being written for kids. Ashley in particular has a pretty weak voice and will oscillate between what feels like her natural voice & an entirely neutral, semi-disinterested observer, which was a major disappointment. Characters also generally behave kind of strangely and the climax of the game felt a bit "just trust me bro". The captain's final conversation & D's farewell did get me right in the emotions, though, and I appreciate that.
I really enjoyed taking photos of setpieces and potential clues & being able to overlay them & rotate them in order to reveal hidden details or codes- a very cool idea that I haven't seen before.
While the game has pretty nice portraits & decent environments overall, its soundtrack & sound effects are lackluster.

Overall, Another Code is a bit greater than the sum of its parts, but it doesn't hold a candle to Hotel Dusk and Last Window.

A game with high highs and low lows. Saria's inclusion was a bit weird. The world and NPC dialogue are both great. Intended dungeon progression was a bit confusing. Hated the boss fights. Overall had a really good time with it.

Really awesome little puzzle game that doesn't overstay its welcome. Beat it in about twenty minutes and had a great time discovering all the little window-related mechanics.

Fun little game to play through and 100% in one sitting. Worlds were creative, but I wish Kiwi's movement were a bit more complicated. Traveling long distances became a bit of a chore when cleaning up levels 5 and 8.

I was eager to give Super Mario 3D World another shot after trying it out at a friend's house and enjoying the characters' increased speed. While this is no doubt superior to the Wii U version, it still falls desperately short in a few ways.
First, and probably least important, is that even though the game boasts technically impressive graphics, the game's art direction and tendency to lean on large rectangular platforms and extremely contained playspaces makes me feel as though I am playing a Mario knockoff.
Second, and also in the sphere of graphics, is the fact that the glare from reflections of the sun on certain materials obfuscate the action and can lead to unavoidable hits. The end of the water section in Champion's Road is a particularly cruel example of this- especially because the clear pipe that you're supposed to exit that section through cannot be seen through the water you ride over to it.
Finally, and the most generalized and damning of my criticisms, is that the game just seems to have problems with handling the player's depth perception. I probably took upwards of 30 hits through the regular game that simply didn't look like they were going to end poorly for me. Certain enemies' hitboxes, such as the sleeping piranha plants, seem to give the game a lot of difficulty in determining which actor is supposed to take damage unless approached from directly above.

Overall, this was a good experience, but it's probably still my least favorite of the 3D Mario games.

Awkward controls, regular tonal whiplash, a sometimes-frustrating world map, and yet Anodyne made itself something that I wanted to come back to to finish.

A bit heavy on backtracking and a bit light on difficulty, but the world is full of fun locales, cute side stories, and excellent music.

It's amazing how far this one game came between Shovel of Hope and Specter of Torment, let alone the final crowning jewel that is King of Cards. What a fantastic package.

Cool mirror game. I just wish that there had been a bit more meat to it.

Slick menus, great soundtrack, stylish vibes... lackluster gameplay.