Gross_Standards
2004
2001
There is a good timeline where Capcom doesn't publish San Andreas in Japan, one where this game ends up being a comic-aesthetic classic beat'em up, one where it succeeds and Studio 4 doesn't go into bankrupt, and makes that Maximo 3 open world and the Megaman X 3D Hack and Slash starring Zero.
To sum up, there is a time line where this doesn't exist and the world is better
To sum up, there is a time line where this doesn't exist and the world is better
A technical mess that is accidentally fun? A challenge on the nebulous boundaries of what is essential for a videogame? A meticulously crafted surrealist story supported by its flawed systems? A pretentious overambitious mess that is just chunks of what it was supposed to be?
Nobody knows what this game truly is, but everyone desperately needs to talk about it when playing it. This incidental or not talent makes it worth the ride.
Nobody knows what this game truly is, but everyone desperately needs to talk about it when playing it. This incidental or not talent makes it worth the ride.
2002
Una reinterpretación torpe pero necesaria de la fórmula de clock tower 1 para desestancarla de su formato hasta el momento.
https://youtu.be/ArNLKx67b88
https://youtu.be/ArNLKx67b88
2002
Le da la vuelta por completo a la fórmula estipulada por DMC en lo que a lucimiento se refiere, convirtiéndola una casi más adictiva y cercana al lucimiento arcade que este pretendía
https://youtu.be/l_KQuJD8vqA
https://youtu.be/l_KQuJD8vqA
2017
Si bien depende demasiado del azar para ciertos sistemas, convierte una premisa simple en una disfrutable gracias a un bestiario cuidadísimo.
https://youtu.be/TbbtGCtwqH8
https://youtu.be/TbbtGCtwqH8
Mientras que todos copiaban la esencia de aventura de DMC1, este equipo influenciado por sus raíces arcade la convirtió en uno de los sistemas más de combate de un jugador más flexibles que existen, complementado por unos enemigos diseñados sorprendentemente bien hacia él.
https://youtu.be/xhIAGsVZZX4
https://youtu.be/xhIAGsVZZX4
2003
Un tropiezo necesario que aún en sus defectos definiría la esencia de la saga. Aunque sus defectos son tan imperdonables que de no ser por una fanbase sorpresivamente fiel hubieran sepultado a la franquicia
https://youtu.be/RjUWuwVGuTw
https://youtu.be/RjUWuwVGuTw
2018
It feels like a natural (and not broken) evolution of what clock tower wanted to achieve back in the day, with the help of modern influences like Alien Isolation. The randomness of the pursuer and the tense puzzles who rely on visual memory most of the time (and whose solution is randomly generated every playthrough), all accompanied by a very arcade-like smoothness. This pieces fit to make a game that turns into a fun speedrun challenge that doesn't lose an inch of tension due to the nature of the pursuer, but where waiting time turns minimal