Personal Ratings
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5★

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Gamer

Played 250+ games

3 Years of Service

Being part of the Backloggd community for 3 years

N00b

Played 100+ games

265

Total Games Played

005

Played in 2024

094

Games Backloggd


Recently Played See More

Resident Evil 6
Resident Evil 6

Mar 31

Metal Gear Rising: Revengeance
Metal Gear Rising: Revengeance

Feb 24

The Legend of Zelda: Tears of the Kingdom
The Legend of Zelda: Tears of the Kingdom

Feb 12

Orbo's Odyssey
Orbo's Odyssey

Feb 01

En Garde!
En Garde!

Jan 03

Recently Reviewed See More

The best quality I can give Tears of Kingdom is that it is very addictive. I finally beat this over 40 hours of this game over a week and could not put it down. How many of those hours were enjoyable I'm not really sure but i kept playing so that must mean something. Like Breath of the wild, Tears eventually just hits a point of annoyance once you see the full scope of the game, little nagging problems become massive issues, and because of how much is reused from Breath of the Wild it hits that point a lot sooner. Perhaps if I didn't play Breath of the Wild I would be head of heals for this game and i think that the way it probably was intended shown by how many more tutorials there are and how boringly easy most of puzzles are. Is it better than Breath of the Wild, yea probably, it does take advantage of the sandbox a lot better and it isn't as repetitive but legacy-wise? Breath of the wild is one that going to be remembered as an open-world classic and Tears will be the "yea, i played that, it was good."

En Garde is a very charming game with good slapstick gameplay and Saturday-morning cartoon vibes. While some may complain about length I think this game feels its perfect length, it is nice to have a game that is short in a time plagued with over long, bloated experiences. The combat is unexpectedly is more sekiro combined with Arkham style than DMC with barrel kicking. This i find to both be great as gameplay is snappy and physics reactions always work how you expect them to but also frustrating as enemies and your character just slide across the floor with no sense of the moment which can lead to some incredibly unfair hits and limiting ways of expression through gameplay, especially with the shield enemy and surprising low amount of intractables. The parkour is fun and mostly responsive but again it maybe to snappy for it own good you really can't let go of the monkey bars or ropes at the wrong time meaning they no way to increase its difficulty in that aspect. The story is nothing exciting but the characters are delightfully performed and the cute lesbian side plot, while not expected and somewhat subtle, was a nice surprise anyway (although recycling the boss almost 30 minutes later was a bit much). I'll settle over 7/10 for now as I would say it was for the 10 pounds I got it for on sale. Definitely, a dev team to keep an eye on in the future

CAMPAIGN REVIEW: Call of Duty 4 was a landmark title in gaming utterly changing how first-person shoots are made and are seen. Playing it now 16 years later after release, unlike most COD titles it does feel like a game made by a passionate dev team who wanted to create something unique like what Call of duty would end with a rap song about the developer and story.

However, this game is definitely dated and not really charming way either. Hard mode is way too difficult and unfair even in normal mode many deaths didn't really feel deserved. I would defend this in way saying it simulates how dangerous conflict can be but the game is way to silly to take that argument seriously. Characters and titular warfare are flat and kinda problematic. The good guys are the good guys, and the bad guys are bad, that it. No look at how it effect civilians or the difficult choices that have to make, just shoot more baddys instead. It does feel like what 12 year old feels would say war is like.
The game does not have the variety it needs despite being 6 hours which is probably why 'All Ghillied Up' and 'Death From Above' stand out as highlights.

Perfectly okay, six out of ten, game, just one that needs some proper atmosphere/character/world-building to push it over to a propper good campaign.