I saw that this game has no reviews so I have to recommend anyone who likes retro platformers try this one out! Fun time throwin' dudes at each other, gorgeous vibrant colors, and a bangin' soundtrack. Definitely a hidden gem right here.

ONLINE BABY LET'S GOOOOOOOOO!!!

Edit: Yeah, it sucks that Nintendo still hasn't figured out online and you can't match with randos, and the AI is locked to normal online, and if you have 2 people on a system you have to find another 2 people on a system or else play with 3. And it sucks that all this was in an update over 2 years post launch. But damnit, I still love playing this game and it's cool that I can play it with my friends who live hours away now!

Battle Royale Pac-Man with the ghost trains from Championship Edition, super fun! Only one of these I've gotten 1st in so far.

2020

The latest game from Supergiant, and I continue to love everything this studio makes. To give you an idea of how addicting this game is and how much I enjoyed playing it, I finished almost everything the game has to offer, and stopped playing it at just shy of five days worth of playtime. The combat in this game is polished to a shine, and all the different combinations of weapons and abilities granted by the various Greek gods keep each run feeling fresh enough to make you want to keep going. While the story is probably my least favorite of the four Supergiant games, the way they pace out the story between your runs through the underworld keeps you wanting to play more, either to see the next story beat, or to try out a new build on your next run. I typically don’t go for roguelike games, because I always thought that the procedural generation of the levels make them lose some uniqueness, as you quickly learn all the components and they stop surprising you. I don’t think Hades completely got rid of that feeling in me, but the core gameplay loop was just so much fun that it didn’t matter, and I was compelled to keep going anyways.

My 2nd favorite Mario Kart after 8 due to good item balance and how much I played it as a kid. If you're used to the new ones the physics will seem outdated to you, but it's also the most newcomer friendly entry in the series. It doesn't have the difficulty of the first game, and the drifting mechanics are there, but by no means do you need to be reliant on them.

2011

Fun and short little puzzle game with a nice papercraft aesthetic. Had to look up some of the puzzles where the solution wasn't super apparent, but overall very nice game that serves as a teaser for its much expanded upon sequel.

I wish I was better at Super Mario Bros. because the high level play in this game is insane. Shame that it was limited release.

The platonic ideal of a puzzle game.

I've tried to play this a few times and every time I stop near the beginning because I get what it's doing, but I personally just don't need that experience from a game. That said, 5 star rating because it does effectively communicate what it's going for, and I know it's a valuable experience for a lot of people. Also full support to Zoe Quinn.

Very fun racing game once you get used to its physics. The core gimmick of choosing between different classes of vehicles which are all better off on different routes through the track is really fun. I mainly stuck with the motorcycles, and trying to not get in a wreck and have your driver flying and ragdolling off of their bike was really fun, as was trying to determine the best times to use my limited boost. The main problem with this game is the load times on ps3 are some of, if not the worst I've ever seen on the system. Just switching between vehicles on the select screen can take minutes, but once you get the race going, I really enjoyed it.

1982

Oh man, I'm surprised nobody has reviewed Tron yet! Well, what can I say? This game consists of 4 modes, the two shooting games are definitely the most boring to me. There's was nothing very exciting about them that you couldn't get better from another game. The tank game is cooler, as you navigate a maze in a tank and your shots can ricochet off of walls and around corners, which is pretty neat. The lightcycle is by far the standout as the most rad thing in this game and the most iconic Tron thing in general. You drive a neon lit motorcycle around what start as an open plane, but you and your opponent leave permanent trails of light wherever you go. It quickly makes an obstacle course of where you've been and you have to both navigate around all this and also think of how to use it to defeat your opponent. Most of the 3 1/2 stars I'm giving this are due to the lightcycle game tbh. Also, I'm just a sucker for the whole techno aesthetic of Tron.

This is one of if not the most played game that I have. I just re-installed it to check my hour count and it was at 869 hours. I love the concept of bringing the hero style gameplay of MOBAs, a genre that just isn't for me, into an FPS. The sheer diversity in ways you can play, with 21 heroes at launch and 32 to date, makes each match fresh as you have to account for the many different combinations of characters on a team. It also has different characters for players of various skill levels, so if you aren't some master of twitch reflexes, you aren't entirely out of luck. The character designs themselves are also super cool. Each of the characters have very distinct personalities which shine through in their animations, both in your third person emotes, and your first person animations as you move about, as well as a great team of voice actors bringing them to life. The tactical team based objective play is where this game can really shine or at the same time fall apart completely. As with any game like this where players have specifics roles they must fulfill as part of a team, when everything works out and you're up against a team of similar skill, it's some of the most fun in a competitive shooter I've ever had. However, as someone who was largely stuck in the lower ranks, you would get the common problem of teams simply not grouping up, and there's nothing you can do at that point other than listen to a bunch of grown men get angry at each other over a video game.

Which ultimately brings me to why I stopped playing this game. This is the only game I've ever quit specifically because its community was so toxic. It seemed like every other match I would have to report someone for shouting or typing out some slur, their username being a slur, or just being toxic to their teammates for not playing well, or the way they think they should. It was to the point where my login screen for the game was the "thank you for reporting" message, and yet toxic players still showed up game after game. I started out the game as a very talkative player, making tactical callouts, and generally chatting it up when I could. Eventually it got to a point where I had to just never enter voice chat, taking a tactical hit in order to just be able to play a game without dealing with the toxicity, and when even the text chat got to be too much, when it was nearly every game, that's when I just had to let it go. It's a shame because when the game launched it really seemed like Blizzard intentionally put in all of these features to encourage positivity among players. There's no leaderboard to check who the "worst player" is. It shows you the play of the game so when someone does something cool, they are rewarded for it. At the end of the match it only shows positive medals for you to upvote to encourage good players. And during a match you're only shown your own medals, something people somehow decided to take and run with as "If I have a gold medal that means I should be a jerk to my team."

It's really unfortunate that the player base ended up like this. I'm not factoring them into my score because ultimately, I think the game itself is a wonderfully crafted experience that I spent hundreds of hours enjoying, and it shouldn't take a hit just because the people who ended up playing it were horrible. I'm sure there's some kind of meta-balance issue that some would argue makes it deserve a lower score, but I was never high rank enough to get into all that. My overall opinion on the game itself, is that it's a really creative execution on how to do a multiplayer shooter, with tons of variety, and even fun side-modes and seasonal events. Mystery Heroes and Mei's Snowball Fight in particular ended up being some of my favorite stuff in the game. I will subtract half a star from it for being one of the first games to introduce loot boxes, a mechanic which has driven at least a couple of my friends away from the game. Also, Blizzard, add a black woman for the love of god.

I said hey! What a wonderful kind of day! Where we can learn to work and play! And get along with each other!

This was basically the Soul Calibur of the N64, which was kind of cool if all you had was an N64 and wanted to play a weapon based 3d fighter. I've got a lot of nostalgia for this one, but with that said, a great N64 fighter is still overall pretty mediocre. I had to search pretty hard to even remember the title of this game, as almost nobody talks about it, but I was finally able to find an episode of Super Best Friends where they play it. Honestly, bless that channel for being an archive of some of the weirdest and most obscure fighting games out there.