A game that seems to be plagued by a curse of AA & some key choices that don't work in their favor. To start, I think the artstyle chosen for this (while it makes sense to fit in with the themes) does not complement the budget or online aspect very well. I think the landscapes look excellent, and it's a neat trick that they seem to all be fully rendered at all points in the game, but the character models are pretty busted & clash with the overall look of the thing. Had they gone for a more minimalist or cartoonish style I think it might have worked better, but the Talos Principle influence rings too strong.

The online aspect leaves me with very mixed feelings. On one hand, for some of the puzzles I was able to learn through natural observation of other players how to get through some of them (the glass maze & some of the ring puzzles) which is a really cool way to do collaborative multiplayer. However, I think the budget of this game again constricts it so that load times are pretty busted, and there's just the slight whiff of jank that stops me from investing a lot of time into it. I wish there was also more accessibility options, as I was able to jerry-rig controller support but this game was obviously not designed for it. I fully intend on coming back to this if it stays up for a decent amount of time, but in some ways it feels like the first attempt at something that could be really well-refined over time.

Reviewed on May 05, 2024


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