Fun fact: there are ways to make a game difficult other than putting 900 enemies in one screen

2018

Gris-ent (pronounced grecent)

This game might legitimately have the most psychotic early game difficulty spike in existence but it's hard for me not to appreciate just how clever some of the level design here is

Everything about this game is incredible except for the part where the gameplay happens

I certainly get the love, and feel free to discard my opinion entirely, but nothing here particularly grabbed me. I'm not huge on the combat, and exploration was nice but nothing standout, and while the dialogue and characters are charming and rightfully iconic, unfortunately it just wasn't enough to convince me to keep playing. Good game, just not one for me.