41 reviews liked by Ink_Soul


This game is a huge disappointment to me.

I loved the first dragon's dogma and played it on ps3 when it released. It was weird and clearly unfinished but the combat and unique approach to gameplay was enough to make it as one of the best games of the generation for me.

When DD 2 was announced i was hyped. With the promise of being a sequel with more dev time and resources, i felt like this would be the complete DD experience we were once promised.

What we got is a game that struggles to push the series forward and sometimes feels even like a step backwards of the original.

Combat as always is cool but classes have been streamlined, some feel better (like warrior feels awesome), but mages feel worse than before and have like half of the spells. Some classes were removed and new ones were added, but ultimately it feels like they could just added new ones without removing previous ones.

Monsters are still very well animated and visuals are amazing, but for some reason they removed a lot of creatures the first game had, while also filling the game with the same goblins and saurians over and over. It feels overkill to have to kill thousands of them by the end of a playthrough.

The map feels bigger than ever and at first it looks like exploration is amazing, but once you understand areas are not well balanced and if you always go south you get better equipment, thus making exploring the other zones worthless.

There is also a surprising lack of endgame. Dragon's dogma had a awesome take on the endgame. The world and spawns changed when you completed the game, making cool to explore again. This time we got the unmoored world, which i beat in like 2 hours and the bosses felt copy pasted. Way worse than the original.

Story is still a mess.

My conclusion is that this game should be a better dragon's dogma, with more content, more classes, more monsters, etc. Instead for everything new, something is removed, the world is bigger than ever but full of worthless enemies and loot and story is still mumbo jumbo.

Feels more like a solid remake or a Dragons Dogma 1.5 than a sequel. It's more of the same which can be a good or bad thing depending on your expectations. For example, if you're expecting plenty of new enemy types, bosses or drastic changes to gameplay systems (like improved Pawn AI) compared to the first game that's really not here.
It's mostly the same game as Dragons Dogma 1 base game but bigger. The focus of the game is clearly on a general open world experience with fun to control player classes. There is very little on the side of tight combat focused dungeons like Bitterblack Isle (DD1 Dark Arisen expansion).

The combat and party management is still fun make no mistake, but it's definitely on the side of a power trip game where the player character grows powerful quickly (both statistically and mechanically) but enemies do not improve to match.
The variety of enemy encounters seems like one of the weakest points of the game. It's a sequel but 90% of the enemies you face are things you might already know from DD1. The bulk of enemies are trash mob level goblins, bandits and saurians which have 4-5 recolors based on how far you are in the game. But the way you fight them is exactly the same. It's not like they gain some threatening new attack or AI behavior, so going back to the first area to fight the same enemy class feels much the same.
I think this is a big loss since the core combat does feel good but the enemies really blur together and by the end of the game you might just be doing the same attack sequences and not care about what enemy you're fighting.

The difficulty level is low and XP gain from enemies scales very little; a mid-tier enemy like a Cyclops gives 1/3 the XP of an endgame boss. Exploring the map thoroughly will have you get overleveled for the main story quests quickly even if you don't intend to.

If you're looking for a challenging action RPG dungeon crawling experience like Bitterblack Isle or just lots of new enemies to face and new gameplay systems compared to DD1 that's not in DD2, at least on release.

MK and I have had a strange relationship for many years.
I'm not the biggest fighting game fan nor am I the biggest MK fan but every single time a new piece of MK media comes out I feel this morbid urge to at least check it out to see if it's any good. Which I've always found very funny since I don't like MK as a game and I think MK as a franchise creatively bankrupt since MK 9 in 2011 which was a much needed reboot after Midway Game drove the 3D era into the fucking ground. After that I didn’t really like any of the MK games by NetherRealm, I've still yet to sit down and really play MK9 but MK10 was alright. It's not great and as a fighting game it's kinda dog water at times but it lets me play as Jason Voorhees so I automatically like it. (Yes it is that easy for me to look the other way of glaring flaws as long as Jason Voorhees is in it.)
That story though is pretty.............bad it's pretty bad. MKX's story is riddled with long strings of what feels like pointless character exposition toppled with a shallow narrative that never knows what it wants to do or where it wanted to go, until it just ends abruptly. The MK11 came into the picture where it promptly pissed me off so much I swear off from MK from that point forward (which didn't last very long). MK11's plot is so surprisingly convoluted and poorly written you'd think Ed Boon had handed off the story to some brand new intern who only had a vague idea of the MK characters and lore and tried to have them reboot the whole series not even 2 games into a brand new timeline. Along with fighting game mechanics that still annoyed the shit out of it, really annoying fan pandering, and disgusting live service bullshit MK11 left a super bad taste in my mouth; a taste that has honestly never went away.

So, why did I play this? Well for starters I rented it from my library so I didn't end up spending 70 bones for a game I knew I probably wasn't going to like. And mostly I was bored and I was kinda interested in how Ed Boon was gonna write his way around another reboot of the series. What I got was actually something I was not expecting, I got a piece of shit video game with a piece of shit story mode that gives the MCU a run for its money, and I'm not mad. Hell I'm not even pissed I wasted my time I could've used to learn a second language or something else productive.

MK1 (dumb name) is probably the most soulless MK game released by NetherRealm so far. It's chock full of the usual NetherRealm tropes that grind my gears, stiff combat with bad impact animation, bad UI, strange picks for the roster of fighters, and a really greedy live service system that ruins fun as we know it. I'm not gonna get into how the game plays since like I said before fighting games aren't my favorite genre so I have no interest in explaining my thoughts on why I don't like how NetherRealm does their games, I'm just here to talk about the story and why I think it's dogshit.

The story opens up with Liu Kang now lord of all space and time going along with the normal Mortal Kombat timeline. He's looking for earthrealm fighters to fight in Mortal Kombat for the honor of earthrealm only this time around Raiden is the chosen one and the champion of thunder and Johnny Cage's character only exist to spew MCU one liners. Along with that instead of Mortal Kombat being a competition to determine the fates of outworld and earthrealm; it's just a friendly competition between realms where no one dies. The reason why Mortal Kombat is like this is because Liu Kang propagated the idea to Sindel the current Kahn of outworld as a way to keep the peace between realms, and if your wondering why Shang Tsung wasn't the one who started Mortal Kombat; well in this timeline Liu Kang banished him into being a snakeoil huckster which doesn't last very long when some mysterious outside force brings out the true power of Shang Tsung and this timelines versions of Shao Kahn and Quan Chi. After the Mortal Kombat part of the Mortal Kombat game finishes the rest of the story is just centered around the fighters of earthrealm trying to find Shang Tsung and stop his plans to do.......something. It's very vague but it has something to do with Shang Tsung using his powers of deceit and magic to raise an army of the dead to overthrow Sindel so Shao Kahn can take the throne as ruler of outworld and wage war on earthrealm so he can..........umm....take all of their souls so he can become more powerful and then......."flips through pages'' I..I think that's it? Yeah, yeah that was it.
The base plot of MK1 is so fucking paperthin it feels like I'm playing through the equivalent of a DLC story for MK11 rather then it's own game, or even a continuation of the story from MK11. The story is so poorly structured characters will show up for the story and then leave as soon as they show up. There is a whole chapter dedicated to Baraka and Ashrah, a character reintroduced from the 3D era, these whole chapters do little to progress the story and the cutscenes in between fights are nothing but dialogue exposition between two characters as they slowly walk through a forest or in a dungeon. I swear to god that whole portion of the earthrealm fighters hunting down Quan Chi goes on for nearly an hour and almost none of it is worth wild for the story besides reintroducing Ermac into this timeline and showing how Quan Chi became pale white which.....I didn't think needed to be shown at all, he could've just been pale white because he lives in the netherrealm which is basically hell but....okay I guess. So nothing really happens for 3 chapters besides Sindel finding out about the evil plan, Shang Tsung creates his army of undead soldiers, and Sub Zero betrayed Scorpion, and the Lin Kuei clan; causing to Scorpion to disband from the Lin Kuei and creates the Shirai Ryu clan off screen.
Anyways, eventually secrets are revealed and we find out that mysterious outside force that's been puppeteering Shang Tsung and gang for the whole game is....."long exhale" Shang Tsung from MK11. So let me break it down, after Liu Kang defeated Kronika and took control of the hourglass which is the artifact that controls all of space and time Shang Tsung (through some DLC story shenanigans) tries to take the hourglass from Liu Kang so that he can create a whole universe where he's the god of all. At the end of the DLC you get to choice which person you want to win the hourglass, obviously the canon ending is Liu Kang winning with him creating MK1's timeline; but this Shang Tsung that's been meddling with Liu Kang's timeline is from the ending where Shang Tsung beat Liu Kang and took control of the hourglass and made his own timeline where he was a god. This then opens up a whole host of new problems because now that Liu Kang finds out that their exist multiple timelines of almost every conceivable MK character beating Kronika and taking the hourglass and rewriting the timeline in their mind, creating a makeshift MK multiverse........."extremely long inhale and exhale".
Now...I don't need to be the person to tell you that multiverses are an overused trop in Hollywood blockbusters let alone pop culture, but the way this game ends......."long exhale" calling it an MCUrification of MK is being generous, in my opinion once the multiverse shit is brought into the plot it just becomes noise.
So now that MK11 Shang Tsung knows about the existence of other timelines he now plans on using and manipulating all the other "evil" versions of MK characters from different timeline so that he can destroy all other timelines so that he can becomes god of all timelines and ruler of reality itself. So then Liu Kang contacts all the good versions of MK characters across the MK multiverse and then it ends with a huge fight with all the evil and good versions of all the MK characters across all of the multiverse battling it out on the MK Armageddon for some reason. You then fight and defeat MK11 Shang Tsung where then Liu Kang who is now a lord of time again erases Shang Tsung and Quan Chi from all conceivable realities. Then it cuts to the fighters of earthrealm (who've been out of the story since chapter 6) having a bite to eat talking about how crazy the ordeal they just went through was, then Liu Kang walks out congratulating everybody for basically doing nothing since they didn't partake in the battle of the gods of the multiverse, and then he walks out and says something about the realms finally being in peace............okey....so.......that ending was just nothing but a cacophony of noise and blood, it felt like Ed Boon stopped writing in the later half and pulled the Steven Moffat why of writing Doctor Who stories, which is basically just banging MK toys together and making that the finale.
If what I told you sounded like a half assed mixture of random assorted MK characters and moments thrown together with tired and lame plotlines that don't even feel finished then that's exactly what it is. I can't even hate this like I did with MK11. This is just sad now. It's just an embarrassingly pathetic attempt to keep the MK series afloat when it's very clear Ed Boon hasn't had a good idea since MK9, which was 11 years ago.

MK1 is a pathetic excuse for a fighting game, it's a pathetic excuse for a live servies game, and it's a pathetic excuse for a Mortal Kombat game. The best visualization I can give you, is picture someone throwing in all the most memorable bits of classic 2D and 3D era MK into a blender, turning it into a fine and marketable paste, then slowly pouring it onto the skeleton horribly greedy live service mobile game tier game. But they didn't pour that fine nostalgic paste completely over the skeleton, they only poured enough to where you can only make out little fragments of that classic nostalgic MK you knew and loved while being drowned out by cosmetics and paid fatalities, and loot boxes, and a seasonal rpg style game and a item show and all of that AAA horseshit.
MK1 is an embarrassing, bland, and pathetic video game, and the death nail in the coffin that Mortal Kombat is a dead series in my eyes in the hands of WB Games and NetherRealm Studios.

Ed Boon magicamente sumonando 30 Fodendo Gigabytes de um jogo sem alma, intuitividade mecânica, completamente desprovido de identidade visual com a desculpa de "fotorrealismo" e apelação par ao publico alvo.

Os cameos são legais tho, eu acho, sei lá.

Idk I'm not rating the game itself, just the story mode. I'm so pissed off and disappointed. Shit with few exceptions.

Man... I really wanted to like this game but I was so disappointed. It feels so empty compared to previous MK games.

At least the graphics look nice?

This review is mostly based on the single player content. I don't really like how the fighting mechanics feel so I can't comment on how good the multiplayer mode feels.

Anyway, the story is a nothing, cowardly multiversal mess that is better left forgotten and the DLC practices are absurd and scummy - Shang Tsung is a major character from the campaign and is locked behind a paywall (unless you preordered). The only thing positive I can say is that naming an alternate dimension version of Quan Chi "Quantum Chi" is hilarious.

i regret wasting my money on this ngl 😭

Impressionante como do MK11 pra esse conseguiram PIORAR praticamente tudo: customização, combos, roster, animações e até a história.

No primeiro brutality clássico que eu testemunhei, aquele expurga a cabeça do boneco com um gancho bem colocado, e vi a cabeça do meu inimigo dando um mortal pra trás enquanto mantinha a mesma posição, eu quase caí do banquinho de tanto ódio que eu fiquei dessa animação à la happy wheels.

Isso é apenas um detalhe na bagunça que é esse jooj.

O sistema de cameo perde a graça muito rápido já que cada boneco só faz 2/3 tipos de golpe diferentes. Os cara deve achar que a gente vai ficar “🤯🤯 uau ❗️❗️🖐️ pera lá se não é o SCORPION 🦂💀🔥🔥 na roupinha CLÁSSICA 🤤🤤 soltando bolinha de fogo 🔥🔥🔥 pqp como eu amo 😍😭😭 experienciar a NOSTALGIA dessa roupinha ninja 🥷 por totais 🖐️5️⃣😱😱 segundos na minha telinha 🎮😤”.

O mesmo pode ser dito pelo novo modo da cripta que agora são as INVASÕES 😎, que no começo tem até uma graça até você ter que voltar pro começo da desgraça mapa, CASINHA POR CASINHA, pra comprar uma chave de baú e ganhar uma incrível… ARTE CONCEITUAL 😱😱🤯🤯🤯🤯💥💥😤😤😤💪💪

Irmão 🤨 quando que eu 🙋‍♂️ vou ter interesse 🧐🧐 pelo processo que levou à esse jogo meRda 💩💩🤣🤣🤣. Se eu quero ver artezinha de jogo eu vou no twitter dos artista e carrego elas em 4k muito p1ka no meu cellphone, ô seus desgraçado.

Poderia passar o dia rasgando ofensas pra esse jogo que, sendo o primeiro MK da nova geração, era pros cara terem soltado os cachorro, botado o ps5 pra mamar, pocar sem dó. MAS… não 🤷‍♂️

Ed Boon, tá faltando muito arroz com feijão pra você, seu comédia !! Não sabe não faz, blzinha ??🧏‍♂️🙅‍♂️👍

Dei 2 estrelas e meia mas saiba que 1 delas é só por terem feito o Geras mais parecido ainda com o Ailton Graça do que no jogo anterior.

peida não Netherealm 🖕🖕🤙


Two of the top 6 reviews for this game as of right now mention 19 inches of Venom in one way or the other, and that should tell you everything you need to know about how good this game is.