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This review contains spoilers

First off, I should mention that this game was somewhat ruined for me. Well, maybe I shouldn't say ruined. I had a friend who basically forced me to play this game. He kept on begging me to play it and even buy the remake to support the franchise. And I probably will buy the remake at some point, but begging someone to play a game is not how you get them into it.

Anyway, I shouldn't dwell on that anymore. How about the actual game? Klonoa is a pretty unique case, as it's a 2D platformer with 3D elements. When I saw it being described as a 2.5D puzzle platformer, I figured that there would only be a couple puzzles. And the 3D elements would be limited to visual stuff only. To my surprise, the reviews weren't kidding. This game is a straight up puzzle platformer that takes full advantage of its 2.5D environment. The gameplay takes various cues from Yoshi's Island, with Klonoa having the same flutter jump and projectile throwing skills as Yoshi. Kronos can use his pal Huepow to inflate enemies and throw them. Not only can he throw them left or right, but he can also throw them towards or away from the screen. He can also jump off of the enemy he's carrying to gain an extra boost. This provides opportunity for some interesting puzzle scenarios. A lot of them require not just thinking ahead, but being able to quickly execute a difficult series of moves. There's a lot of these kinds of puzzles in the later levels. However, none of them are the kind of ridiculous puzzles that are impossible without a walkthrough. It's always a fair challenge. The one major issue I have with the gameplay is how the story is integrated into it. The story scenes can drag on quite a bit, which really ruins the flow of the gameplay. You can skip these scenes at least. However, part of me thinks that this plot should've been made into a movie, rather than having it constantly interrupt a game. There are enough memorable characters and scenes to where a movie could work. Maybe one day.

While the implementation of the story is a bit lacking, the rest of the the presentation doesn't miss a beat. This game is absolutely gorgeous, with every level rich in both style and detail. It really does have that storybook feel to it. I especially love the final level's visual style, which primarily uses purple to create a dreamy atmosphere. And I love the little touches, like the sparkles that rain down from that ring shaped path in the last level. The music is also really good. I don't see this soundtrack becoming a favorite of mine, but every song is pleasant to listen to and perfectly fits the vibe of their respective level. The soundtrack can be pretty intense at times, especially during the boss levels. The song that plays during the fight on the giant swing is a favorite of mine.

Alright, you knew this was coming. It's time to talk about the ending. To put it simply, Huepow is not actually Klonoa's friend. He summoned Klonoa to his home to help defeat the game's villain, Ghadius, and rid the world of nightmares. To convince Klonoa to do this, he created fake memories of them being lifelong friends. Now, any normal person would write off Huepow as being manipulative scum and the true villain of the game. But then, the ending song hits. This song is sung by Lephise, who was previously trapped by Ghadius, in order to remove all nightmares in her world. However, this song also removes all dreams in general, and Klonoa is one of those dreams. While Klonoa and Huepow were never the true best friends they were made out to be, it's still heart wrenching watching Huepow trying to prevent Klonoa from getting sent back to his home world. It is probably one of the most emotional moments in any game I've ever played. It’s quite similar to the ending of another Namco game, Splatterhouse, in that it's left up to interpretation. I think that's what makes both endings genius. They aren't really good or bad endings. They just end. However, it allows the player to come up with their own conclusions. Maybe Klonoa and Huepow do meet again someday. Maybe they never see each other ever again. Whatever the case, the player gets to choose their own ending. And I think that's brilliant. I was initially confused as to why this children's game had such a melancholic ending. However, lots of media made for kids has both happy and sad moments. A lot of the best Disney and Pixar movies are that way. I think kids can handle heavier stuff like this and should be exposed to it, as losing a friend is something everyone goes through. It helps connect us further and realize that we're not truly alone.

If I could compare this game to another piece of media, it reminds me a lot of Pet Sounds by The Beach Boys. Both seem happy on the surface, but are actually quite depressing once you dig deeper. Despite being a really sad album, I love Pet Sounds. And I'm glad to have a game that gives me those similar feelings. There's going to always be sad moments in life, but we can use mediums like music, movies, and video games to help express our feelings and bring us closer together. If a cute platformer game for kids can inspire people and encourage them to express their deeper emotions, then I think that makes it pretty special. Even if my one friend was really annoying about it, I'm still glad I gave this game a chance. Klonoa is a beautiful game, and I recommend giving it a shot. If you're not interested, that's fine too! That's the beauty of games. There's something for everyone, and this one happened to be perfect for me.

This is probably my favorite 3D Mario game. I haven't finished either Galaxy game or Odyssey. So, I can't say for sure. However, Super Mario Sunshine is still a great game. I may be biased because I grew up with this game, and because I just love tropical settings in games. However, I do think this game is really fun and a major improvement over Super Mario 64. Yes, the game can be challenging, but it's not that difficult if you give it some time. The hardest part is really trying to find all the blue coins, but there are thankfully walkthroughs for those. This game nails the summer vibe. I love the different themes of each level, which are all unique while still feeling tropical. I especially love Sirena Beach, which is a haunted hotel level very much inspired by The Shining. This game also has some pretty quirky enemy designs. It really gives that feeling that you're on an exotic island far away from home. There are some enemies that look familiar, but aren't quite the same. This game also features Goobles, which I absolutely love. So, the game gets bonus points for them alone. The music is also really nice and relaxing. Like a lot of Mario games, it features a recurring melody throughout several tracks. However, each song still feels unique and has its own instrumentation. Gameplay wise, I absolutely love the implementation of F.L.U.D.D. He's super versatile and fun to use as both a method of attack and transportation. If sacrficing the long jump from 64 meant giving us F.L.U.D.D., then that's a sacrifice that I'm willing to accept. The missions can be pretty repetitive, but I really don't mind that. It gives me more of a reason to explore each world and get familiar with all of them. While the order of playing levels is pretty linear, the levels themselves are way more open than the ones in 64. There's tons of secrets to find in these levels. There are also several bonus levels, where you have to play them without the use of F.L.U.D.D. While they can be tricky, they are pretty fun and they do add some variety to the game. While I wouldn't say this game is as hard as people say it is, there are some moments that are a bit frustrating due to the game's weird physics. The pachinko level is probably the hardest in the entire game, and Corona Mountain can also be a pain in the ass. Even after I thought I figured it out, the boat was still really hard to steer in that level. Overall, Super Mario Sunshine is a really finely crafted 3D platformer. It definitely has its issues, but it's one I still love to play. I just wouldn't recommend going for 100%. The reward for it sucks anyway.

This review contains spoilers

I love this game so much. While I wouldn't consider this my favorite arcade game or even my favorite Namco game, it really showed how much Namco matured as a developer since its early days. It's really beautiful to see a company go from making simple pinball style games like Gee Bee to making a masterpiece like Splatterhouse. Not only is the game a really solid beat 'em up, but the story, visuals, music, and overall atmosphere are unreal for an 80's arcade game. Jennifer's transformation and eventual death still gives me chiils everytime I see it. And having the game end on an ambiguous and sad note with Rick leaving without her girl is really bold for its time. There is no good or bad ending. It just feels empty, but in a way that really works. The game is visually stunning, with all of its gory details and moody scenery. Nothing else looked like this game at the time. If you're a fan of horror movies, you'll also notice a lot of fun references to films like the original Friday the 13th and Poltergeist. It fully submerges itself in the horror vibe, which gives Splatterhouse a cool look overall. The music is also perfect here. It really does make you feel like you're losing your mind. Every track fits perfectly with the vibe of the scene they're placed in. My favorite track is definitiely Jennifer's theme, which also plays during the end credits. For as simple as it sounds, it makes up for it with raw emotion. Even if it was just a standard beat 'em up, it would still be a pretty solid game. There's some fun variety with the different weapons and moves. The slide kick is an especially satisfying move once you figure out how to pull it off. The game also features some branching paths in certain levels, which adds to the replayability. And finally, this is the kind of game where you can punch a knife with your bare fists and the knife goes flying. That alone should tell you that this game kicks ass.