12 reviews liked by JamesR42


Ok wow, I didn’t expect to warm up to Forces nearly as much as I did on this replay. I’ve had the idea of giving Forces another honest shot for quite a while. This is both because some discussion of the game I’ve seen on twitter made me start to see the game from a perspective that I previously hadn’t really considered before, and the fact that it no longer has the awkward stigma of being the “big new Sonic title” now that Frontiers is on the horizon. I had a pretty deep hatred for this game because of how it represented the current state of the franchise, where the series had a pretty grim future if this is the best that they could do with the IP. However, the time where it was the current state of the franchise appears to be well behind us. Having that grandiose viewpoint of Forces was a bit silly in retrospect, and I feel like thanks to it not having to be in the spotlight as the most recent big flagship title, it’s much easier to look at the game on its own terms. But beyond that, I mentioned a perspective that I hadn’t considered with the game before, and I’m honestly a bit embarrassed how I didn’t think of it; speedrunning.

With this playthrough I decided to take the route of attempting to speedrun the game’s levels, learn them inside and out and master them as I would any other Sonic game that I’m fond of. Taking this approach was incredibly rewarding in the case of modern Sonic and the avatar, and it helped me appreciate what makes Forces unique to the other boost games. Biggest thing that stood out to me was the way Sonic’s boost functions. It’s a far cry from any of the previous boosts mechanically with how it can influence aerial movement, whether it’s timing it just right with a jump or using the new aerial boost to fly through the sky. The latter is definitely my favorite inclusion to Sonic’s kit, it opens up options for shortcuts quite considerably, allowing for some insanely cool skips throughout levels. I wouldn’t mind seeing this form of the boost more often in games moving forward. Speedrunning levels in this game in general gives a much heavier emphasis on sequence breaking than I’ve experienced in other entries. More often than not, if there’s a scripted cinematic element to a stage, live an automated rail loop, there’s a way you can skip past it. Noticed this especially with my attempts on Metropolitan Highway, my favorite stage in the game. There’s a good amount of automated parts like the rail spirals at the beginning that you can go right past with skillful maneuvering. It’s kind of ironic how the biggest problem I had with the game mechanically was its heavy automation, while what made me love the game so much more on this playthrough was being able to blow right past it. I don’t prefer this approach to the level design of Unleashed or especially Generations, definitely not, but it was really enjoyable. This also applies to a smaller extent to the Avatar stages, with how Wispons can change the way you approach level design and your loadouts. This also made me appreciate how the Wisps are much more seamlessly integrated into gameplay than their previous appearances. Though it is slightly dampened by the Drill Wispon just being the best one for tearing through levels, but even then there’s some fun to be had by ripping stages to shreds with a Giga Drill Break ripped right out from Gurren Lagann.

The biggest problem that Forces has as a game is that it does not make for a good casual playthrough. If you’re just planning on going through the whole story and nothing more, then I can’t say that Forces will be worth your time in that regard. However, if you are willing to approach it with the philosophy I have with most Sonic games, that repeated attempts at mastery and getting faster can transform the experience of them like no other, then you might be in for a surprisingly fun experience.

Tldr: It's a perfectly fine game that's really fun to sink your teeth into, but came out at a time when it really wasn't what the series needed

Side Note: Classic Sonic is still garbage, has no place in this game and I better not see him in 3D ever again.

Still remains one of my absolute favorite Wii games. Yeah, the controls can be a bitch sometimes. There's a certain level of tedium to puzzles that can require trial and error, as well as just dying from minor screw ups. But my god it's still such a solid puzzle game with some damn good characters and worlds.

Add this with Power Stone to the list of odd forgotten games Capcom need to bring back.
Although as I type this I'm having a horrific image of Zack & Wiki in the RE engine.

A game that after finishing it again in 2022 I can confirm is deserving of being on all of those "Wii Hidden Gems" lists, whilst not perfect in it's execution it's a game that is up there with the most fun and interesting uses of motion controls.

The frustrations come with, not a lack of inaccuracy which all can suffer from, but for me with the attempt at putting some timing and reaction based bits in alongside auto fail options.
The final boss in particular I had to turn the console off yesterday because I didn't get the timing and didn't want to throw a wiimote out of my window.

The presentation of this game is great, the characters are joyful, the items work as you'd expect and most of the puzzles have a simple but fun logic to them only held back by the occasional experimentation which turns into failure (you'll become familiar with the restart screen).

The random map scouting collectathon thing feels a bit weak and tacked on but "content" wise there is a decent amount of stages, some fun variation, funny bosses and even some hidden stuff for after if you so desire.

If you hate motion controls this game is clearly not for you but do not except to be standing up doing bowling poses.
If you are fine with them, you need to get this played.
Frustration can happen like any point n click which this game definitely shares DNA with but the internal hint system is very generous and hey, it's fifteen years old you can look up a guide if you like. I won't tell.

If this game was a transformer, it would be from the beast era and it would turn into a GOAT.

Give me a re-release you cowards

Another one of my all time favorite games. the story was great, the combat was crisp. I really wish they would make a transformers movie that was about this and with the new character designs for the next film it looks like we are taking a step in the right direction.

its a humbling feeling to find a game that feels bigger than you

i dont even know where to start describing it. at its core, its a game about not understanding. the gameplay revolves around trying in vain to learn about your surroundings - to piece it all together and find a solution to a problem - only to die not because of a lack of trying, but because we just dont have the time.

the beauty of Outer Wilds lies right there. its galaxy is small, yet feels huge and only gets bigger the more you dig. by all means it should feel like a hopeless venture to continue exploring, but its too engaging not to. there is no end goal, and it makes no promises other than the fact you will die.

and the magic is that we did anyway. even if i didnt know what for, i kept exploring its planets to find its secrets. i felt giddiness meeting every character and hearing their stories. i pat myself on the back after solving puzzles once i asked the guy at the starting campfire how to.

Outer Wilds - despite playing as an alien - is a deeply human game. a journey about facing adversity through sheer willpower despite not having all the answers, and knowing youre not alone in that.

i cant do this game a service with my $5 speak and someone else could do a much better job, and thats ok. because like i said, this game - like its setting - is big. theres so much to talk about, yet its message is so precise. its mysteries are so complex, yet so simple in retrospect. games like these remind me how special this industry is, and what kind of art it can produce. Outer Wilds is a profound experience i likely wont forget for a very long time.

NOOOOOOOOO YOU CAN'T RELEASE MEDIA BASED ON A KIDS SHOW THAT SHOWS GENUINE LOVE FOR IT AND TAKES IT SERIOUSLY IT HAS TO BE IRONICCCC

hehe big robot dinosaur go stomp

Perhaps I'm being too nice giving it a 5, but when I got to the final chapter and the game was constantly switching between both factions culminating with a Dante Vs. Vergil style sword fight between Optimus and Megatron I made up my mind on what I was gonna give this game.

The trailer for this game with the Puscifer song is the best trailer for a game in history.