I assume this game is an allegory for what happens when society does not support those who need it the most. A tribute to everyone who suffers in deafening silence; alone in their giant, yet sparsely furnished homes.
The antagonist of "Escape Until Friday" clearly shows how hardships can change a person and turn them into monsters.

The kidnapper is a character that invokes disgust, anger and yet, sympathy. Indeed, he is just a little dude. A normal guy. Someone you wouldn't pay attention to when you saw him in the streets.
All he has are some beans and an otherwise empty fridge. His kitchen drawers proved to be as desolate as his heart. Conversations are certainly not one of his strong points - in fact, I think this is where the effects of social alienation come into play.
Maybe this feeling of not belonging was what drove him to commit the crime of robbing another person of their freedom. Perhaps this is his final, desperate cry for help, for attention, for human company.

So what does this mean for the player? Should we fear his presence? Should we curse his name, his blank expressions, his funky animations? Or should we cry for him, our tormentor?

Or: Perhaps this game just isn't very good. Maybe this is poorly written, poorly programmed, just a huge mess. Yeah. Yeah, I think that might be it.

Sure, your girlfriend looks - and behaves - like a semi-molten barbie. The evil voice in your head sounds like a 12-year-old with a voice changer in a CoD lobby. The story makes little sense, unless you're equipped with a brain wielding the power of a thousand burning suns. Yeah, even the credits are utterly bizarre and a bit of a fever dream.

But perhaps you're not supposed to take this seriously. At least that's what I'm hoping for. More of a comedy than actual horror. Absolute masterpiece of a game. Truly, the best one I've ever played.

Granted, this one might not be for everyone.
It describes itself as "a cross between a walking sim and a tarot card reading" but I rather think of it as a short, intense experience, unlike anything I've ever played before.
I am quite fond of titles like these: highly vague, highly stylized, immersed in its own aesthetics. Not much in terms of gameplay but then again, it never claims to be a game at all. It's beautiful to look at, the atmosphere is utterly unique and it stayed with me for a while after I found all the endings.

One of the most iconic protagonists in otome history. My girl has one whole braincell and acts like she only has a vague idea of what it means to behave like an actual human being.
Also, there's this moment where she just basically goes: "OH? So people die when they are killed?" and it makes me spit my drink every time.

Anyway, the three stars are for Scarlet, just because the narrative simply forgets about him at some point.