You can feel that Square was trying out different things to find a formula that works for them. They've returned to a traditional levelling system but adopted a Job system. As you gradually unlock new Jobs, you can swap them out on the fly outside of combat. This can lead to some creative team compositions, but the game isn't equipped to allow you to roll with your favourites. Some dungeons and bosses require very specific jobs to make them possible without over-levelling, removing the freedom it's supposed to be giving you. Even then, you may find that you'll need to grind character and job levels to pass certain roadblocks. The characters have also taken a backstep, reverting to faceless heroes with no individuality or personality. Rather than using MP, the spells use a spell slot mechanic similar to Dungeons & Dragons where spells like Cure or Fire will use a limited but growing pool of Level 1 slots. However, unlike D&D, you can't use higher slots to cast lower spells. So you couldn't use a Level 2 slot to cast Cure because it's a Level 1 spell. Overall, it has some great ideas but poorly executes them, feeling like a backstep when compared to its predecessor.

Reviewed on Sep 27, 2022


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