Really cool idea, but an ultimately so-so game. They patched in mouse controls after I beat it. Would've really loved to have played it with said mouse controls.

This holds up so much worse than I remember. Rose-tinted lenses and moments of "I remember this!" carried some otherwise terrible level/encounter design and a mediocre story.

Really fantastically crafted game, but I find the combat to be big roadblocks in the way of me enjoying the game. Not sure how long til I return to this game, but I hope to one day. The huge hour-count required for a playthrough is more than a little intimidating, though

Need to return to this one. Absolutely adorable game, plays really well on the Deck

SUPER cute game that captures the plate-spinning of typical restaurant management games without becoming overwhelming. Feels like it's going to eventually get a little more grindy than I'd like.

Didn't grab me in the way I was expecting it to. Need to return to this one

Need to return to this one. Really enjoyed the co-op while I played it

Pretty sorely lacking in content on release, with what was there locked behind a LOT of grinding. Still, the game that's there is quite fun, and the smaller selection of powerups does have the effect of the players learning the scope of synergies very quickly.

A fascinating proof of concept that doesn't really tie all of its pieces together. Still, I hope that its an exciting first draft of a genre that will grow larger and larger

Really satisfying game, but also REALLY hard. I beat one run on easy, need to return and try out some of the other operators and domes

Absolutely phenomenal. This game is visually literary in a way that incredibly few games are. Pure kino, plain and simple

An incredibly good, elegant roguelike with a rock-solid gameplay loop

Fairly standard Survivors-Like bolstered by a Slay The Spire-like progression structure. I love that you can save and quit mid-run, which fixes one of my major issues of the genre, where runs can just take way too long

Muppet horror game. Totally decent. Really great environmental design. Horror and shooting elements are never really realized.

Does a great job of fostering the development of INCREDIBLY busted combos, which are my favorite parts of these games