12839 Reviews liked by KSykes94


What if Giorgos Lanthimos played Ico

doesn't run for long enough to really put forward either its weirdo side or its earnest side but it's a good time

Amazing narrative driven, walking simulator-esque, game with a few puzzles. It felt like playing Limbo/Inside at times, where there's more meaning to the environments and a greater emphasis on our understanding of the story being told. The titular character, Indika's story starts with a sort of tragedy and guilt, and nothing's felt the same for her ever since. A dark, surreal and thought-provoking experience; I loved playing this game. I really enjoyed the pixel art mini-games too.

P.S. I recommend using the Russian language for the dialogues.

Is it a game for everyone? I'm not sure. Is it a unique experience? Definitely.

It doesn't say anything about faith that hasn't been said before, but as a narrative-driven game, it's a cinematic experience with good writing and good presentation with its humor. Most importantly, it's a game with character.

I'm not sure if that bit at the end was necessary though, I think it conflicts with the rest of the story.

7,3/10 🍹
Technically quite simple, but full-fledged 3-hour Story-driven adventure, which had a clear vision of what the game wants to be, namely a cinematic “road movie” adventure about a nun who believes that she has been possessed by a demon, and a bandit, who accidentally has to take her hostage for a short time, naturally, the game is not afraid to discuss religious issues and resort to black humor on the topic, without resorting to insulting religion, I personally haven`t seen this, the only thing is that all the side characters are portrayed as hypocritical fanatics, but this fits into the story, which is about finding youself and gray morality (and there is also one scene with nudity, which is works for drama, nothing indecent),
At the forefront are the interactions of characters in traps in a slightly fantasy world, in which there are huge animals, huge mechanisms, and bizarre architecture, the stability and expediency of which raise questions, in general, some kind of arthouse “gigantism”,
At the same time, I’ll say right away that if you don’t like the slow atmospheric pace, then they’ve clearly overboard with it a little, it’s difficult to "survive" to the end of the game, even for those who are interested, everything seems too deserted, poorly detailed, and lifeless (except for the last level), especially when we are often given several paths that were not so necessary,
But this allowed the game to create some interesting simple puzzles that involve moving giant objects (based on the “Tetris” principle, a little reminiscent of “Scorn”)
and platformer-like sections, where we have to find the right way up by approaching the edge and pressing 1 button (as in "Stray"), or running away from the "escape"-boss (although it was not very intuitive),
There is also the classic option to find additional notes or light candles next to icons, and even leveling up ability about earning points, but the game immediately says that this doesn`t affect anything and will not give you anything, it`s done in the style of pop-up pixel icons, which makes the game environment even more whimsical, once again reminding us that we are not in a religious simulator,
They also took an inventive approach to the flashbacks of the main character, which are indistinguishable from cheap 2D pixel games, but it`s also gameplay+story,
And the real juice here is in the horror moments, the music is also written very simply, but what a strong tension it creates in horror scenes,
By the way, I wasn’t joking about the cinematography, of course, I’m not an expert in directing, but as a layman, I found many of the staged shots impressive (especially with the mill and the dog’s head), the game is also full of “relaxation” places where you can enjoy 5 selected angles of the local landscape, the sounds will also change... it seems like you can encounter some problems with the sounds, but again this is all about the overall budget of the project, as well as the biggest disadvantage - disgusting voice acting, Indica has a certain charm, and the actors are not bad, but it’s very painful to listen to, you only get used to it after an hour, optimization is also so so, the riddles are not intuitive, your partner may say that you’re doing something wrong when everything is exactly the opposite (although with moving a broken house it’s really sweetie)
but I can forgive all this for a small team, when we now have on our hands another example of a high-quality game from ru-developers,
only the ending was a little disappointing, it’s not bad, but don’t expect anything shocking, it’s quite logical,
True, this is again a slightly “trash” game, and Atomic Heart was the same, it’s a pity that it became a feauture of Ru-games, I wish that at least someone would not be afraid to make a project based on realism, without going overboard on trash and humor.

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Небольшая команда соотечественников внезапно выпускает технически достаточно простенькое, но полноценное 3-часовое Сюжетное приключение, у которого было чёткое видение, чем игра хочет быть, а именно кинематографичной бродилкой-"роуд муви" про монашку, считающую что в неё вселился бес, и бандита, которому по воле случая приходится ненадолго взять её в заложники, естественно, игра не боится рассуждать на религиозные вопросы и прибегать к чёрному юмору на тему, при этом не уводя это в степь каких-то насмешек над религией, лично я в игре такого не увидел, единственное, что всех побочных персонажей выставляют лицемерными фанатиками, но это играет на историю, которая тут рассуждает на темы поиска себя и "серой морали" (а ещё есть одна сцена с наготой, которая тоже обусловлена сюжетными событиями, работает на драму, ничего неприличного),
Во главу же угла ставятся взаимодейстивия персонажей в ловушках около фентезийного мира, в котором огромные каждое животное по 3 метра в высоту, огромные механизмы, и причудливая архитектура, устойчивость и целесообразность которой вызывают вопросы, в общем, артхаусный "гигантизм" какой-то,
При этом сразу скажу, что если вам не по душе медлительный атмосферный темп, то тут с этим явно немного пережали, и до конца дожить сложно, даже заинтересовавшимся, всё кажется слишком пустынным, малодетализированным, и, безжиненным (кроме последнего уровня), особенно когда нам зачастую дают несколько путей прохода, которые не так уж и были необходимы,
Но зато это позволило сделать в игре несколько занятных простеньких головоломок на передвижение гигантских предметов (по принципу "Тетриса", немного напомнило "Scorn" ещё),
и около платорфменных секций, где мы должны найти правильный путь вверх подходя к краю и нажимая 1 кнопку (как в "Stray"), или убегая от "escape"-босса, хотя он не очень интуитивный получился,
Есть классическое нахождение побочных предметов-записок или иммерсивное зажигание свечей около икон, и даже прокачка возможности зарабатывать очки, но в игре сразу говорится, что это ни на что не влияет, и ничего вам не даст, выполнено это в стиле всплывающих пиксельных иконок, что придаёт антуражу игры ещё больше причудливости, ещё раз напоминая нам, что мы не в религиозном симуляторе,
Изобретательно также подошли к флешбэкам главной героини, которые не отличить от дешёвых пиксельных 2D-игр, зато это тоже геймплей+история,
А самый сок тут в хоррор-моментах, музыка написана тоже очень простенько, но какое же сильное напряжение в необхоидмых сценах,
Насчёт кинематографичности я тоже шутил, конечно, я не эксперт в режиссуре, но как для обывателя многие постановочные кадры показались мне внушительными (особенно с мельницей и головой собаки прям кинниище синематографи), в игре полно мест "релаксаций", где вы можете насладиться 5-ю подобранными ракурсами местного пейзажа, звуки тоже будут меняться.. со звуком вроде можно встретить какие-то проблемы, но это всё опять же к общей бюджетности проекта, также как и к самому большому минусу - отвратительной озвучке, определённый шарм у Индики, конечно, есть, актёры неплохие, но слушать очень больно, только через час привыкаешь, оптимизация тоже не сахар, загадки не интуитивные, напарник может говорить, что ты делаешь что-то неправильно, когда всё ровно наоборот (хотя с передвиганием разломанного дома это прям конфетка),
но это всё я могу простить небольшой команде, когда мы теперь имеем на руках ещё один пример качественной игры от ру-разрабов,
только лишь концовка немного разочаровала, она неплоха, но не ожидайте прям чего-то шокирующего, скорее закономерного,
правда это опять немного "трэшовость", и в Атомик Харте без этого не обошлись, жалко, что это стало "нашей" фишкой, хотелось бы чтобы уже хоть кто-то из РФ не побоялся сделать проект на полностью "серьёзных" щщах, на реализме, не уступающий какому-нибудь западному боевичку.

p.s. По-настоящему скрепная игра к пасхе)

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Mortal Kombat (Mega Drive) Let's Play: https://www.youtube.com/watch?v=kOl7m5th6aM

The series has come a long way since its original game, and although there are now easily accessible, superior versions of the first, the legend of the Mega Drive/Genesis port will always ring true. The Blood Code has become a fondly remembered piece of gaming history, retaining the kung fu movie flash that made the arcade game an instant success, while also rounding out a very respectable home port that captures the look, feel, and tone of the game. The Sega port even retains character bios! A dated, but vital piece of the MK puzzle.

Arguably the best version of the home ports. I've heard the Jakks Pacific version is remarkably good, but as it came out in 2005 it's very much an afterthought. The Sega CD edition was nicer looking with better music, but was crippled by load times. The less said about the SNES version the better. No, THIS was the cream of the crop. With its tongue in cheek blood and fatality code entered, it was an accurate and gorgeous looking release, the pride of any Megadrive/Genesis owners collection.

Mortal Kombat (1992): Primer sucesor digno de Street Fighter II. La variedad de ataques va justita, pero el realismo para la época y la originalidad de los fatalities son un gran incentivo. A diferencia de SFII, cuesta jugarlo hoy día, pero su relevancia es innegable (6,50)

3rd game I ever played. Was way to young to have played this.

When I first saw the cartridge for this game as a kid, I couldn't believe this could possibly be the first MK game. I had known and played 2, 3 and 3U, but MK 1 seemed like an almost legendary mythological artifact. So in my disbelief I asked the seller which entry in the series this was, and she apathetically replied "8th". I'm not sure whether she didn't know or didn't care, perhaps both. So I asked my mom to buy it for me and went home happily anticipating what new features MK 8 has compared to 3U.

Anyway, I'm glad they're remaking this game now, because it was pretty outdated even when I first played it, let alone now. Pretty unbalanced and clunky, with some annoying button-mashing mini-games, but its general presentation and lore are still impressive, and the basic gameplay formula still creates an engaging experience, despite quite a minuscule amount of content. Still, it doesn't really give you anything that the following entries don't.

The 1st entry, also the worst entry. Not a terrible game but a rough start to the MK franchise. The blood being removed from the SNES port is not a big deal but the fatalities were lame and there are simply not enough fighters.

Mortal Kombat is my fighting game of choice, unless you are one of those people who considers Smash a fighting game. Regardless, I enjoy Mortal Kombat games a fair amount. Going back to the original or its ports is definitely jarring as far as controls go, but you can get the hang pretty quick. I wouldn't call the early games easy, especially if you are playing the ports of Mortal Kombat II, which are borderline impossible. As for the first game, I only managed to beat it as Liu Kang, mainly 'cos the moves are easy to pull of as him with my Super Nintendo controller. It sets Liu Kang as my main as it were for Mortal Kombat games until the later ones when I branched out more. Anyway, the port is solid gameplay-wise, but it does kinda blow that there is so much censorship in this port. I would still pick the arcade original over it even if the censorship was not in place.

dogshit now that i look back on it, it was just fun cheesing with subzero